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<blockquote data-quote="Barastrondo" data-source="post: 5051631" data-attributes="member: 3820"><p>Just as I read "spear" as a general term for a class of variant weapons that all involve a blade on the end of a long haft, I read "magic missile" as a general term for a class of variant starting-level spells that all involve doing a base amount of damage from a distance. </p><p></p><p></p><p></p><p>Seems that would foster more creativity, not less.</p><p></p><p></p><p></p><p>In our group we wouldn't find it a great trial to say "you have all the sunflower seeds you need" as a handwave. We tend to gloss over similar mundanities like purchasing socks. But that's kind of a side effect of reskinning; if you have the mindset to do it in the first place, these aren't really "problems" so much as minutiae. </p><p></p><p></p><p></p><p>I'm afraid I don't follow here. By allowing players to reskin their spells, just as I allow the villains to reskin theirs, there is a wider variety of creativity within the game. If you allow a reskinning that is stealthier in one way but also more flamboyant in another, then you encourage creative use of that spell. You'll have to explain a little more in detail about how a spell that always looks and acts exactly the same fosters more creativity in a game, because I'm not quite getting it.</p><p></p><p></p><p></p><p>The latter would be better, but what we're describing here is in the absence of any "storm cleric spells," denying players the chance to play, or fight against, storm clerics until someone comes up with unique rules for storm clerics. </p><p></p><p></p><p></p><p>We don't worry about the refluff being "better than the original" because that's kind of the point. If the original flavor was the best possible, nobody would want to change it. If they do, it must be lacking in some way, yes? At least for some groups. Like mine.</p><p></p><p></p><p></p><p>I don't really understand the desire to have magic be much less a source of creativity, personalization and aesthetics as mundane weapons, but if it suits your personal philosophy, have at it. I happen to like the idea that you can have multiple spells with the same out-of-character mechanic, much as I like the idea that you can have French, Italian, or even Chinese-inspired longswords that use the same +3 proficiency bonus and d8 damage as their out-of-character mechanic. It may not work at all for your group, but your approach doesn't work at all for mine. So it goes.</p></blockquote><p></p>
[QUOTE="Barastrondo, post: 5051631, member: 3820"] Just as I read "spear" as a general term for a class of variant weapons that all involve a blade on the end of a long haft, I read "magic missile" as a general term for a class of variant starting-level spells that all involve doing a base amount of damage from a distance. Seems that would foster more creativity, not less. In our group we wouldn't find it a great trial to say "you have all the sunflower seeds you need" as a handwave. We tend to gloss over similar mundanities like purchasing socks. But that's kind of a side effect of reskinning; if you have the mindset to do it in the first place, these aren't really "problems" so much as minutiae. I'm afraid I don't follow here. By allowing players to reskin their spells, just as I allow the villains to reskin theirs, there is a wider variety of creativity within the game. If you allow a reskinning that is stealthier in one way but also more flamboyant in another, then you encourage creative use of that spell. You'll have to explain a little more in detail about how a spell that always looks and acts exactly the same fosters more creativity in a game, because I'm not quite getting it. The latter would be better, but what we're describing here is in the absence of any "storm cleric spells," denying players the chance to play, or fight against, storm clerics until someone comes up with unique rules for storm clerics. We don't worry about the refluff being "better than the original" because that's kind of the point. If the original flavor was the best possible, nobody would want to change it. If they do, it must be lacking in some way, yes? At least for some groups. Like mine. I don't really understand the desire to have magic be much less a source of creativity, personalization and aesthetics as mundane weapons, but if it suits your personal philosophy, have at it. I happen to like the idea that you can have multiple spells with the same out-of-character mechanic, much as I like the idea that you can have French, Italian, or even Chinese-inspired longswords that use the same +3 proficiency bonus and d8 damage as their out-of-character mechanic. It may not work at all for your group, but your approach doesn't work at all for mine. So it goes. [/QUOTE]
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