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Are you a refluffer?
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<blockquote data-quote="Theo R Cwithin" data-source="post: 5051633" data-attributes="member: 75712"><p>You're assuming that way more is going into these spell refluffings than is really the case. The limit is the presentation. Period.</p><p></p><p>It's the DM's responsibility to keep the players within the bounds he and the rules have set. If the players try to burn things with fire-fluffed healing or grasp things with claw-shaped magic missiles, just say no. Or, better, say "Your grasp of the magic doesn't allow you to do that. Research a new spell and you might get it when you level up, though." Now there's explicit mechanics for it, players get something out of it, and the integrity of the mechanics system is preserved!</p><p>But they certainly <em>can</em> have different spells if you want to codify it like that (I actually do), just like the two spearmen had different spears. If Mr. EarthCleric reads Sunheal off a scroll, the sun church's version of cure light wounds pops off, producing soft glow and a feeling of warmth in the recipient; when he reads Electricure, the lightning god's version of cure light wounds pops off, with lots of sparks and a tingling sensation. But the mechanical result is the same in both cases as far as hp cured, counterspelling, SR, and everything else.</p><p></p><p>If the DM allows other effects beyond that, that's a problem of his own manufacture. Honestly though, as a player with a Lightning cleric I wouldn't ever assume my heal spells were conductive through water or metal. It simply wouldn't occur to me that my heal spell, while sparkly, is anything more or less than a heal spell. I might (in 3e, frex) eventually ask the DM for a prestige class or specialized metamagic feat or to do some spell research, though. Why? Because as a player I understand I'm slaved to the mechanics as much as the next guy.</p><p></p><p>Only if the DM lets it.</p><p><em>(emphasis mine)</em> </p><p>Ah <strong>HA</strong>! Now I see where we (at least) differ. Good refluffing is not ad hoc "on the fly" nor is merely for "coolness". Refluffers do it for good reasons, and often even maintain consistency while doing it. Whereas you like consistency between <em>all</em> magic missiles, I prefer that all magic missiles cast by graduates of the same mage academy be identical, and that sorcerous magic missiles be individualized thematically by bloodline, yet all mechanically identical-- mainly for simplicity. IMHO, that <em>is </em>consistent, at least as consistent as your assumptions. But of course, ymmv.</p><p>Like spears? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I think I understand yours & others viewpoint now, though I'll respectfully agree to disagree at this point. Thanks for the patience in responding (to all the posts!), and good gaming <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Theo R Cwithin, post: 5051633, member: 75712"] You're assuming that way more is going into these spell refluffings than is really the case. The limit is the presentation. Period. It's the DM's responsibility to keep the players within the bounds he and the rules have set. If the players try to burn things with fire-fluffed healing or grasp things with claw-shaped magic missiles, just say no. Or, better, say "Your grasp of the magic doesn't allow you to do that. Research a new spell and you might get it when you level up, though." Now there's explicit mechanics for it, players get something out of it, and the integrity of the mechanics system is preserved! But they certainly [I]can[/I] have different spells if you want to codify it like that (I actually do), just like the two spearmen had different spears. If Mr. EarthCleric reads Sunheal off a scroll, the sun church's version of cure light wounds pops off, producing soft glow and a feeling of warmth in the recipient; when he reads Electricure, the lightning god's version of cure light wounds pops off, with lots of sparks and a tingling sensation. But the mechanical result is the same in both cases as far as hp cured, counterspelling, SR, and everything else. If the DM allows other effects beyond that, that's a problem of his own manufacture. Honestly though, as a player with a Lightning cleric I wouldn't ever assume my heal spells were conductive through water or metal. It simply wouldn't occur to me that my heal spell, while sparkly, is anything more or less than a heal spell. I might (in 3e, frex) eventually ask the DM for a prestige class or specialized metamagic feat or to do some spell research, though. Why? Because as a player I understand I'm slaved to the mechanics as much as the next guy. Only if the DM lets it. [I](emphasis mine)[/I] Ah [B]HA[/B]! Now I see where we (at least) differ. Good refluffing is not ad hoc "on the fly" nor is merely for "coolness". Refluffers do it for good reasons, and often even maintain consistency while doing it. Whereas you like consistency between [I]all[/I] magic missiles, I prefer that all magic missiles cast by graduates of the same mage academy be identical, and that sorcerous magic missiles be individualized thematically by bloodline, yet all mechanically identical-- mainly for simplicity. IMHO, that [I]is [/I]consistent, at least as consistent as your assumptions. But of course, ymmv. Like spears? ;) I think I understand yours & others viewpoint now, though I'll respectfully agree to disagree at this point. Thanks for the patience in responding (to all the posts!), and good gaming :) [/QUOTE]
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