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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5051779" data-attributes="member: 710"><p>I don't think that is the delineating line. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> We play very combat-and-tactics focused, but refluffing is not a problem, it is a good method for the DM to get interesting monsters that fit into the story. </p><p></p><p>In some games - for example D&D 4E - the individual effects you "fluff" are described by common game terms that you know you can interact with. A 3E refluffled Magic Missile might be problematic for the tactician because he doesn't know that a simple Shield spell can protect him from it (unless the DM tells him it's just Magic Missile, which might beat the purpose - and should it make sense from the fluff that "Shield" protects against it? Perhaps, perhaps not). </p><p>But in this case, the entire magic missile is one game element that has one other game element that specifically interacts with it. If each power/spell/ability is build from several building blocks (like "force damage", "ranged", "targets reflex"), the re-fluffing will retain these building blocks. The tactician can interact with the specifically chosen building blocks as usual.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5051779, member: 710"] I don't think that is the delineating line. ;) We play very combat-and-tactics focused, but refluffing is not a problem, it is a good method for the DM to get interesting monsters that fit into the story. In some games - for example D&D 4E - the individual effects you "fluff" are described by common game terms that you know you can interact with. A 3E refluffled Magic Missile might be problematic for the tactician because he doesn't know that a simple Shield spell can protect him from it (unless the DM tells him it's just Magic Missile, which might beat the purpose - and should it make sense from the fluff that "Shield" protects against it? Perhaps, perhaps not). But in this case, the entire magic missile is one game element that has one other game element that specifically interacts with it. If each power/spell/ability is build from several building blocks (like "force damage", "ranged", "targets reflex"), the re-fluffing will retain these building blocks. The tactician can interact with the specifically chosen building blocks as usual. [/QUOTE]
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