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<blockquote data-quote="Derren" data-source="post: 5053184" data-attributes="member: 2518"><p>Martial exploits are inherently silly so there is less of a problem with reflavoring them. Especially as no matter what you do, certain limitation will stay (melee only, etc.)</p><p>Also, using martial powers outside of combat creatively, where the problems with raflavoring arises, is quite a lot more difficult.</p><p></p><p>Antagonistic relationship with my players? As antagonistic as the majority of 4E groups then, just where the average 4E group is concerned about combat balance over all else, I am concerned about out of combat balance. One players shouldn't be at a disadvantage, just because he has chosen not to reflavor something while an other player has some big advantages with reflavored spells.</p><p>About the "unspoken social contract", theres is an entire edition centred around the idea to micromanage everything just so that one player does not get more powerful than the others in combat. So don't tell me that such a behaviour does not happen.</p></blockquote><p></p>
[QUOTE="Derren, post: 5053184, member: 2518"] Martial exploits are inherently silly so there is less of a problem with reflavoring them. Especially as no matter what you do, certain limitation will stay (melee only, etc.) Also, using martial powers outside of combat creatively, where the problems with raflavoring arises, is quite a lot more difficult. Antagonistic relationship with my players? As antagonistic as the majority of 4E groups then, just where the average 4E group is concerned about combat balance over all else, I am concerned about out of combat balance. One players shouldn't be at a disadvantage, just because he has chosen not to reflavor something while an other player has some big advantages with reflavored spells. About the "unspoken social contract", theres is an entire edition centred around the idea to micromanage everything just so that one player does not get more powerful than the others in combat. So don't tell me that such a behaviour does not happen. [/QUOTE]
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