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Are you a "Walking Thrift shop", or an "Adventurer"
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<blockquote data-quote="Elder-Basilisk" data-source="post: 952884" data-attributes="member: 3146"><p>To some degree, this is common and inevitable. In one Living Greyhawk game I played (we were 3rd level at the time), the party destroyed an item that gave +4 to concentration checks because it was a holy symbol of Iuz. There wasn't anything spiritually wrong with the item--it didn't radiate evil--but no-one in the party was going to go walking around in the Theocracy of the Pale (our homeland) with that. In another adventure, my character found a helm that enables him to talk with insects 1/day. It spends most of its time in his Haversack and he only puts it on if he needs to talk to insects.</p><p></p><p>However, I think that other aspects of it are exaggerated. Why, for instance, would someone make a gold and diamond tiara that granted combat reflexes? If it's not designed to look manly, was it designed for the female bodyguards of some ancient queen? The point I'm making is that, to a great degree, magic items are designed to be functional and they're designed to be functional for specific kinds of people. It's unlikely that someone would make a sword that turned a powdery baby pink color or that someone would put an intelligence enhancing magic into a steel helm. (After all, it's primarily useful to wizards--who don't wear armor as a rule--and secondarily useful to rulers-- who don't usually wear full helms while sitting in the hall of justice--and in all cases is the kind of bonus that a character would want to have active all day--and (unlike headbands) helms are uncomfortable to wear all day and innappropriate to wear on many occasions).</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 952884, member: 3146"] To some degree, this is common and inevitable. In one Living Greyhawk game I played (we were 3rd level at the time), the party destroyed an item that gave +4 to concentration checks because it was a holy symbol of Iuz. There wasn't anything spiritually wrong with the item--it didn't radiate evil--but no-one in the party was going to go walking around in the Theocracy of the Pale (our homeland) with that. In another adventure, my character found a helm that enables him to talk with insects 1/day. It spends most of its time in his Haversack and he only puts it on if he needs to talk to insects. However, I think that other aspects of it are exaggerated. Why, for instance, would someone make a gold and diamond tiara that granted combat reflexes? If it's not designed to look manly, was it designed for the female bodyguards of some ancient queen? The point I'm making is that, to a great degree, magic items are designed to be functional and they're designed to be functional for specific kinds of people. It's unlikely that someone would make a sword that turned a powdery baby pink color or that someone would put an intelligence enhancing magic into a steel helm. (After all, it's primarily useful to wizards--who don't wear armor as a rule--and secondarily useful to rulers-- who don't usually wear full helms while sitting in the hall of justice--and in all cases is the kind of bonus that a character would want to have active all day--and (unlike headbands) helms are uncomfortable to wear all day and innappropriate to wear on many occasions). [/QUOTE]
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