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Are you already integrating elements of 5E into your game?
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<blockquote data-quote="Mercurius" data-source="post: 5800198" data-attributes="member: 59082"><p>The D&D Next info coming in has got me excited and thinking about integrating elements of it into game play, even before playtesting begins. I realize that this thread would probably make more sense in another couple months, but thought I'd get the ball rolling now. Anyone else thinking along the same line?</p><p></p><p> I'll start. I’m transitioning over from 4E to Pathfinder and am thinking of hybridizing Pathfinder with 5E, although at this point I don’t know Pathfinder well enough to do so. But here’s what I have in mind:</p><p> </p><ul> <li data-xf-list-type="ul"><strong>Ability Scores as Skills</strong> – Being more flexible with use of Abilities as broad skill groups. Maybe “automatic successes” for non-pressured skill use, if score is high enough (as I believe Monte described). Perhaps do away with actual Skills altogether, and instead have player-decided specialty skills based upon background/theme, race, and class.</li> <li data-xf-list-type="ul"><strong>Ability Scores as Saves </strong>– This seems easier to implement with Pathfinder than 4E, as Pathfinder saves are d20 + Saving Throw. While I like the terms Fortitude, Will, and Reflex, there really isn’t much reason to have a layer added onto Abilities.</li> <li data-xf-list-type="ul"><strong>Themes </strong>– setting-specific themes that give actual mechanical benefits in addition to flavor. I would probably just co-design these with each individual player during character creation.</li> <li data-xf-list-type="ul"><strong>Scaling </strong>– I don’t know Pathfinder well enough, but I’d like to soften the curve of scaling ala 5E’s design goals. Not sure how I’d do this but in BECMI language, I’d like to see levels 1-5 be the equivalent of “Basic,” 6-10 “Expert,” 11-20 “Companion,” 21-30 “Master,” and 31-40 “Immortal” (Demi-god level), although I prefer the language Adventurer, Heroic, Paragon, Epic, and Immortal). As with 4E, there would be larger jumps at new tiers.</li> <li data-xf-list-type="ul"><strong>Equipment/Magic Items </strong>– The basic goal would be to take mundane items useful for more than a couple levels, and magic items rarer. Again, I’m thinking more in terms of what I didn’t like in 4E and don’t know Pathfinder well enough, but maybe I'd make most magic items either “unfold” in power over time, or characters have to be of a certain level to "unpack" the bonus, maybe +1/5 levels (i.e. a level 1-5 character can use +1 of the bonus, levels 6-10 +2, etc).</li> <li data-xf-list-type="ul"><strong>Electrum</strong>! <strong>– </strong>Don’t know if this will really make it into 5E, but someone mentioned the good old electrum pieces. I might want to include, if only for nostalgia’s sake.</li> </ul><p> Looking back over that list, I’m thinking a lot of that is more inspired by 5E than outright derived from it, but that works for the purposes of this thread. What about you?</p></blockquote><p></p>
[QUOTE="Mercurius, post: 5800198, member: 59082"] The D&D Next info coming in has got me excited and thinking about integrating elements of it into game play, even before playtesting begins. I realize that this thread would probably make more sense in another couple months, but thought I'd get the ball rolling now. Anyone else thinking along the same line? I'll start. I’m transitioning over from 4E to Pathfinder and am thinking of hybridizing Pathfinder with 5E, although at this point I don’t know Pathfinder well enough to do so. But here’s what I have in mind: [LIST] [*][FONT=Calibri][/FONT][B]Ability Scores as Skills[/B] – Being more flexible with use of Abilities as broad skill groups. Maybe “automatic successes” for non-pressured skill use, if score is high enough (as I believe Monte described). Perhaps do away with actual Skills altogether, and instead have player-decided specialty skills based upon background/theme, race, and class. [*][FONT=Calibri][/FONT][B]Ability Scores as Saves [/B]– This seems easier to implement with Pathfinder than 4E, as Pathfinder saves are d20 + Saving Throw. While I like the terms Fortitude, Will, and Reflex, there really isn’t much reason to have a layer added onto Abilities. [*][FONT=Calibri][/FONT][B]Themes [/B]– setting-specific themes that give actual mechanical benefits in addition to flavor. I would probably just co-design these with each individual player during character creation. [*][FONT=Calibri][/FONT][B]Scaling [/B]– I don’t know Pathfinder well enough, but I’d like to soften the curve of scaling ala 5E’s design goals. Not sure how I’d do this but in BECMI language, I’d like to see levels 1-5 be the equivalent of “Basic,” 6-10 “Expert,” 11-20 “Companion,” 21-30 “Master,” and 31-40 “Immortal” (Demi-god level), although I prefer the language Adventurer, Heroic, Paragon, Epic, and Immortal). As with 4E, there would be larger jumps at new tiers. [*][FONT=Calibri][/FONT][B]Equipment/Magic Items [/B]– The basic goal would be to take mundane items useful for more than a couple levels, and magic items rarer. Again, I’m thinking more in terms of what I didn’t like in 4E and don’t know Pathfinder well enough, but maybe I'd make most magic items either “unfold” in power over time, or characters have to be of a certain level to "unpack" the bonus, maybe +1/5 levels (i.e. a level 1-5 character can use +1 of the bonus, levels 6-10 +2, etc). [*][FONT=Calibri][/FONT][B]Electrum[/B]! [B]– [/B]Don’t know if this will really make it into 5E, but someone mentioned the good old electrum pieces. I might want to include, if only for nostalgia’s sake. [/LIST] Looking back over that list, I’m thinking a lot of that is more inspired by 5E than outright derived from it, but that works for the purposes of this thread. What about you? [/QUOTE]
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