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Are you already integrating elements of 5E into your game?
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<blockquote data-quote="Tonguez" data-source="post: 5800643" data-attributes="member: 1125"><p> <ul> <li data-xf-list-type="ul"><br /> <br /> <br /> The homebrew system I was toying with before D20 came out did exactly this. It was a 2d10 percentage based system with everything (including combat) based on Ability check vs Diificulty. The abilities were Physical, Agility, Dexterity, Perception, Intelligence, Intuition, Presence (Charisma)Saves worked in exactly the same way (it allowed physical checks to lift gates, agility checks vs attacks, physical checks vs damage and intuition checks vs fear effects). <br /> <br /> taking up 3x I houseruled a similar mechanic - ie you can have any skill as long as you can link it to a ability check.<br /> </li> </ul><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">I like themes and so look forward to see how this works. In my game I also use an Influence mechanic (based on leadership) which determines the degree to which a character can affect the world by willpower alone. Its main use is as a wealth score (since the setting has a no-money economy) but I've also tied it to certain relics - a character must have a certain level of influence before they can use a given relic. If they don't have the influence the relic will not function and in some cases will infact backfire. The other thing which can be done is Influence can be invested in an item to give it a boost</span></p></blockquote><p></p>
[QUOTE="Tonguez, post: 5800643, member: 1125"] [LIST] The homebrew system I was toying with before D20 came out did exactly this. It was a 2d10 percentage based system with everything (including combat) based on Ability check vs Diificulty. The abilities were Physical, Agility, Dexterity, Perception, Intelligence, Intuition, Presence (Charisma)Saves worked in exactly the same way (it allowed physical checks to lift gates, agility checks vs attacks, physical checks vs damage and intuition checks vs fear effects). taking up 3x I houseruled a similar mechanic - ie you can have any skill as long as you can link it to a ability check. [/LIST][FONT=Calibri] I like themes and so look forward to see how this works. In my game I also use an Influence mechanic (based on leadership) which determines the degree to which a character can affect the world by willpower alone. Its main use is as a wealth score (since the setting has a no-money economy) but I've also tied it to certain relics - a character must have a certain level of influence before they can use a given relic. If they don't have the influence the relic will not function and in some cases will infact backfire. The other thing which can be done is Influence can be invested in an item to give it a boost[/font] [/QUOTE]
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Are you already integrating elements of 5E into your game?
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