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Are you already integrating elements of 5E into your game?
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<blockquote data-quote="TheAuldGrump" data-source="post: 5800723" data-attributes="member: 6957"><p>I am pretty much taking a 'wait and see' approach with 5e, without all that much by way of hope, I am sorry to say. Frankly, I am not liking a good deal of what I see so far. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><ul> <li data-xf-list-type="ul"> That 'automatic success' is pretty much interchangeable with 'taking 10' - it is already in the game, has been since 3e.<br /> <br /> Except for scaling as the characters advance. One of the changes that I looked at dubiously, then said 'wait and see how it looks in context'. As is, right now... no.<br /> Something very similar is in both Fantasy Craft and Spycraft 2.0. Actually, give some of your earlier posts, I highly recommend looking at Fantasy Craft and/or Spycraft - I think that you could steal a lot from it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><br /> This one is harder - you may want to consider creating a quick template for advancing without changing the whole critter. Possibly adding 1 or 2 to all attack and/or saves rolls for each level the party is above the targetted level.<br /> <br /> Again - this is something that Fantasy Craft and Spycraft do excellently well. Creatures and NPCs are designed to be scaled.<br /> Another way might be to make it less expensive to add new enchantments to already enchanted items.<br /> <br /> I always like the idea of scaling weapons, but hated what Weapons of Legacy did to achieve that goal. I also hate the way it is handled in 4e.</li> </ul><p>I have electrum in some of my settings - an electrum piece is worth 5 silver, two equal a gold. Electrum is just a gold/silver alloy. Not really a new metal. Find a ratio that you like, and go with it. (One of my settings uses old British currency, old Dutch currency, and various currencies from the Germanies... at the same time. Money changing is a business.)</p><p></p><p></p><p>I'd suggest running a few scenarios with Pathfinder as-is first, to get a feel for the system from the inside. Maybe three or four games.</p><p></p><p>Do look at Fantasy Craft if you get the chance, I think that you would like it. It might even fit your needs better than Pathfinder, though I prefer Pathfinder for my own fantasy gaming.</p><p></p><p>The Auld Grump</p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 5800723, member: 6957"] I am pretty much taking a 'wait and see' approach with 5e, without all that much by way of hope, I am sorry to say. Frankly, I am not liking a good deal of what I see so far. :( [LIST] That 'automatic success' is pretty much interchangeable with 'taking 10' - it is already in the game, has been since 3e. Except for scaling as the characters advance. One of the changes that I looked at dubiously, then said 'wait and see how it looks in context'. As is, right now... no. Something very similar is in both Fantasy Craft and Spycraft 2.0. Actually, give some of your earlier posts, I highly recommend looking at Fantasy Craft and/or Spycraft - I think that you could steal a lot from it. :) This one is harder - you may want to consider creating a quick template for advancing without changing the whole critter. Possibly adding 1 or 2 to all attack and/or saves rolls for each level the party is above the targetted level. Again - this is something that Fantasy Craft and Spycraft do excellently well. Creatures and NPCs are designed to be scaled. Another way might be to make it less expensive to add new enchantments to already enchanted items. I always like the idea of scaling weapons, but hated what Weapons of Legacy did to achieve that goal. I also hate the way it is handled in 4e. [/LIST]I have electrum in some of my settings - an electrum piece is worth 5 silver, two equal a gold. Electrum is just a gold/silver alloy. Not really a new metal. Find a ratio that you like, and go with it. (One of my settings uses old British currency, old Dutch currency, and various currencies from the Germanies... at the same time. Money changing is a business.) I'd suggest running a few scenarios with Pathfinder as-is first, to get a feel for the system from the inside. Maybe three or four games. Do look at Fantasy Craft if you get the chance, I think that you would like it. It might even fit your needs better than Pathfinder, though I prefer Pathfinder for my own fantasy gaming. The Auld Grump [/QUOTE]
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