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Are you already integrating elements of 5E into your game?
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<blockquote data-quote="Quickleaf" data-source="post: 5801818" data-attributes="member: 20323"><p>It's funny, I've done similar things in 4e but never thought of it in terms of a new edition...</p><p></p><ul> <li data-xf-list-type="ul"><br /> I use auto successes when it is appropriate to the character's archetype. A pixie on a miniature displaced beast doesnt need to worry about Athletics checks to jump a 10' flow of sewer water for example. And I'd probably give them automatic monster knowledge on pixies, nixies, grigs, and sylphs.<br /> <br /> On the same token I really don't like it when the group rolls dice and the knight happens to fail Endurance while the pixie rolls a natural 20; those sorts of situations just end up being comical. Which can be exactly what the doctor ordered...and sometimes exactly what what the doctor didn't.<br /> <br /> <br /> For some special effects I have the PCs add an ability modifier to saving throws, though almost always outside of combat. For example, when fighting wererats, instead of there being a secondary attack vs. Fortitude, each time a PC was hit they had to make a save (+CON modifier) or be afflicted with sewer fever.<br /> <br /> <br /> I've always played 4e at the heroic tier, and it was pretty forgiving of challenges across a whole range of levels. Plus de-leveling a monster's defenses, attack, damage, and HP is trivially easy.<br /> <br /> <br /> I just adopted inherent bonuses and was done with it. This freed me up to make up / convert some flavorful magic items & let's me roll on treasure tables withou a thought to "party-balanced treasure."</li> </ul><p>I like to throw in nostalgia bits too. One trick I'm using is the remains of an "old school" adventuring party scattered across the campaign. Each dead adventurer has some old school gimmick, like a horribly drawn map of taped together pages, as a wink to the old time gamers in the group.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 5801818, member: 20323"] It's funny, I've done similar things in 4e but never thought of it in terms of a new edition... [LIST] I use auto successes when it is appropriate to the character's archetype. A pixie on a miniature displaced beast doesnt need to worry about Athletics checks to jump a 10' flow of sewer water for example. And I'd probably give them automatic monster knowledge on pixies, nixies, grigs, and sylphs. On the same token I really don't like it when the group rolls dice and the knight happens to fail Endurance while the pixie rolls a natural 20; those sorts of situations just end up being comical. Which can be exactly what the doctor ordered...and sometimes exactly what what the doctor didn't. For some special effects I have the PCs add an ability modifier to saving throws, though almost always outside of combat. For example, when fighting wererats, instead of there being a secondary attack vs. Fortitude, each time a PC was hit they had to make a save (+CON modifier) or be afflicted with sewer fever. I've always played 4e at the heroic tier, and it was pretty forgiving of challenges across a whole range of levels. Plus de-leveling a monster's defenses, attack, damage, and HP is trivially easy. I just adopted inherent bonuses and was done with it. This freed me up to make up / convert some flavorful magic items & let's me roll on treasure tables withou a thought to "party-balanced treasure." [/LIST] I like to throw in nostalgia bits too. One trick I'm using is the remains of an "old school" adventuring party scattered across the campaign. Each dead adventurer has some old school gimmick, like a horribly drawn map of taped together pages, as a wink to the old time gamers in the group. [/QUOTE]
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