Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Are you already integrating elements of 5E into your game?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mark CMG" data-source="post: 5808482" data-attributes="member: 10479"><p>That's the side of the equation you find difficult to define? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p>Still, Ability Score Checks aren't really anything new. Don't most people still use them in a pinch when there's a gap in the rules?</p><p></p><p>As to scaling, you think the design goals are dictating *more* levels as a way to nod to earlier editions? We have seen a rise in (O)D&D, AD&D, 3,0E and 4E from 10ish, to 20ish, to 30ish+, and Basic was all about the stretched (I wouldn't call it "softened") leveling, so maybe that's the tack they will take, as it does make for more books and supplements more easily. We'll see.</p><p></p><p>"setting-specific themes that give actual mechanical benefits in addition to flavor" is really no different than class features, as used by PF, D&D and many other games. However, what you are proposing in tailoring a character concept and background, and having mechanics grow from that, is exactly what I'm doing in the project I am working on now, and this is the standard way to create each character, rather than attaching a laundry list of features to a theme as a way of creating "roles" or looking on characters as fitting into some predetermined theme-shaped box.</p><p></p><p>"Legendary" weapons or items are a fairly common device for having magic items grow with the wielder. PF isn't a whole lot different from 3.XE in regard to dependance on items, though any individual campaign can always buc that trend by simply starving the modifier beast and keeping the creatures and challenges stunted. In early D&D an item with such prpoerties would likely be considered an artifact.</p><p></p><p>I think you are right that this thread would benefit from the world turning a few score times but you'll know PF a lot better then too.</p></blockquote><p></p>
[QUOTE="Mark CMG, post: 5808482, member: 10479"] That's the side of the equation you find difficult to define? :D Still, Ability Score Checks aren't really anything new. Don't most people still use them in a pinch when there's a gap in the rules? As to scaling, you think the design goals are dictating *more* levels as a way to nod to earlier editions? We have seen a rise in (O)D&D, AD&D, 3,0E and 4E from 10ish, to 20ish, to 30ish+, and Basic was all about the stretched (I wouldn't call it "softened") leveling, so maybe that's the tack they will take, as it does make for more books and supplements more easily. We'll see. "setting-specific themes that give actual mechanical benefits in addition to flavor" is really no different than class features, as used by PF, D&D and many other games. However, what you are proposing in tailoring a character concept and background, and having mechanics grow from that, is exactly what I'm doing in the project I am working on now, and this is the standard way to create each character, rather than attaching a laundry list of features to a theme as a way of creating "roles" or looking on characters as fitting into some predetermined theme-shaped box. "Legendary" weapons or items are a fairly common device for having magic items grow with the wielder. PF isn't a whole lot different from 3.XE in regard to dependance on items, though any individual campaign can always buc that trend by simply starving the modifier beast and keeping the creatures and challenges stunted. In early D&D an item with such prpoerties would likely be considered an artifact. I think you are right that this thread would benefit from the world turning a few score times but you'll know PF a lot better then too. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Are you already integrating elements of 5E into your game?
Top