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Are You Burned Out?
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<blockquote data-quote="qbalrog" data-source="post: 8162296" data-attributes="member: 6763101"><p>As a long time gamer and most often the referee, especially for the last decade, I agree with your analysis, including the "no prep at all and wing it": it works but it isn't usually memorable.</p><p></p><p>There can be external factors that get me close to burnout, generally it's when work is very intense, but the thing that has most often tipped me into burnout is when my players become hard to schedule and we keep falling short of critical mass. It's not fun to invest a lot of prep time, have the session cancelled, and then have to pick up the pieces of that session some time later. Whenever that happens too many times in a row, I tend to lose interest in the game, as do the players who forget what is going on.</p><p></p><p>At present though, full speed ahead. Even started a second PF2 game when I couldn't find one to play in although that 2nd campaign will be my first published adventure in almost 4 decades. I'm trying one of the AP on roll20. Still takes a lot of reading but cuts out having to pick monsters and find/make maps. First campaign is approaching session 20 and I've got some absent player rules in place which help when are just short 1-2.</p><p></p><p>And for game continuity, I keep an adventure log on Obsidian Portal. It isn't an attempt at a narrative but writing it helps me fix the game and it provides a useful reference. Plus it has proved quite useful for recruiting.</p></blockquote><p></p>
[QUOTE="qbalrog, post: 8162296, member: 6763101"] As a long time gamer and most often the referee, especially for the last decade, I agree with your analysis, including the "no prep at all and wing it": it works but it isn't usually memorable. There can be external factors that get me close to burnout, generally it's when work is very intense, but the thing that has most often tipped me into burnout is when my players become hard to schedule and we keep falling short of critical mass. It's not fun to invest a lot of prep time, have the session cancelled, and then have to pick up the pieces of that session some time later. Whenever that happens too many times in a row, I tend to lose interest in the game, as do the players who forget what is going on. At present though, full speed ahead. Even started a second PF2 game when I couldn't find one to play in although that 2nd campaign will be my first published adventure in almost 4 decades. I'm trying one of the AP on roll20. Still takes a lot of reading but cuts out having to pick monsters and find/make maps. First campaign is approaching session 20 and I've got some absent player rules in place which help when are just short 1-2. And for game continuity, I keep an adventure log on Obsidian Portal. It isn't an attempt at a narrative but writing it helps me fix the game and it provides a useful reference. Plus it has proved quite useful for recruiting. [/QUOTE]
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