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<blockquote data-quote="Crazy Jerome" data-source="post: 5895798" data-attributes="member: 54877"><p>Going into an open playtest, with design intentions that sound good, yet ambitious, the possibilities are: 1) Great Success!, 2) Shoot the moon, fall some degree short, including complete failure, 3) Get sidetracked, in many possible ways. No one, not even the design team, will know for sure which it is, until we get there. (The design team will have a better idea than us, when we get close.)</p><p> </p><p>This is opposed to, say, wandering around aimlessly and throwing up things to see if they stick. The possibilities there are: 1) One in a milliion, get lucky strike!, 2) Lots of frustration culminating in disappointment and burnt dreams, 3) D&D the Rifts Editions.</p><p> </p><p>Despite the risk of complete failure, I believe that I'd rather take my chances with the first approach. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5895798, member: 54877"] Going into an open playtest, with design intentions that sound good, yet ambitious, the possibilities are: 1) Great Success!, 2) Shoot the moon, fall some degree short, including complete failure, 3) Get sidetracked, in many possible ways. No one, not even the design team, will know for sure which it is, until we get there. (The design team will have a better idea than us, when we get close.) This is opposed to, say, wandering around aimlessly and throwing up things to see if they stick. The possibilities there are: 1) One in a milliion, get lucky strike!, 2) Lots of frustration culminating in disappointment and burnt dreams, 3) D&D the Rifts Editions. Despite the risk of complete failure, I believe that I'd rather take my chances with the first approach. :D [/QUOTE]
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