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Are you D&D edition agnostic when looking for pre-published adventures?
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<blockquote data-quote="catsclaw227" data-source="post: 5284173" data-attributes="member: 14197"><p>OK -- I just to a quick look at <a href="http://www.koboldquarterly.com/KQStore/index.php?main_page=product_info&cPath=5&products_id=85" target="_blank">Streets of Zobek patron project</a> written for Pathfinder. Looks awesome, evokes images of shadowy corners and shady dealings. But, oh crap. It's written for Pathfinder. Good game, but not what I am DMing right now.</p><p></p><p>It made me start to think... Who cares if it's written for Pathfinder? It's not (mostly) a crunch book, but a series of adventures. I came to a crystallizing realization that I have never cared...</p><p></p><p>When I am DMing a campaign where I want run an AP, or want to sandbox, but have the adventure seeds be pre-published adventures, I don't care if the adventure, or series of adventures, is made for 1e, 2e, 3.x, Pathfinder, 4e or any base D&D derivative.</p><p></p><p>There you go....</p><p></p><p>I am agnostic to prepublished, official, or 3PP, D&D edition when it comes to adventures. Of course, if there's an appropriate adventure written for my current game system, it's easier to implement, but hear me out...</p><p></p><p>I always like to make the adventures my own. I add other existing campaign information into the sessions, infuse the 3pp NPCs with my campaign aesthetics, I may even shake down the way the adventure is played, but you see, that's all STORY stuff!</p><p></p><p>I am a 4e DM, for full disclosure, but that's irrelevant to this discussion. I have converted 1e and 2e adventures to 3e, I converted Judges Guild stuff to 4e, warped 3e adventures to Savage Worlds RPG (Red Hand of Doom), so I think story is key here.</p><p></p><p>Yes, (OMG, yes) good tools for conversion are essential, DM Genie was a wonderfind for 3.x. That program never got the props it deserved. And, yes... that's one plus to 4e... I can create any older monster easy with DDI Adventure Tools and a sprinkle of this monster and a sprinkle of that monster.</p><p></p><p>But I love adventures. And a good story will prompt me to convert it to make it work for the edition of D&D I am playing.</p><p></p><p>Are you adventure edition agnostic*?</p><p></p><p><span style="font-size: 9px">*I know someone here will question my use of the word agnostic. It basically means "without knowledge", and has in many interpretations meant "without preference". Sure, I could have said I was edition "indifferent" but no... the volatility of D&D forum personalities can be almost... religious. Therefore the use of "agnostic" instead of "indifferent".</span></p></blockquote><p></p>
[QUOTE="catsclaw227, post: 5284173, member: 14197"] OK -- I just to a quick look at [URL="http://www.koboldquarterly.com/KQStore/index.php?main_page=product_info&cPath=5&products_id=85"]Streets of Zobek patron project[/URL] written for Pathfinder. Looks awesome, evokes images of shadowy corners and shady dealings. But, oh crap. It's written for Pathfinder. Good game, but not what I am DMing right now. It made me start to think... Who cares if it's written for Pathfinder? It's not (mostly) a crunch book, but a series of adventures. I came to a crystallizing realization that I have never cared... When I am DMing a campaign where I want run an AP, or want to sandbox, but have the adventure seeds be pre-published adventures, I don't care if the adventure, or series of adventures, is made for 1e, 2e, 3.x, Pathfinder, 4e or any base D&D derivative. There you go.... I am agnostic to prepublished, official, or 3PP, D&D edition when it comes to adventures. Of course, if there's an appropriate adventure written for my current game system, it's easier to implement, but hear me out... I always like to make the adventures my own. I add other existing campaign information into the sessions, infuse the 3pp NPCs with my campaign aesthetics, I may even shake down the way the adventure is played, but you see, that's all STORY stuff! I am a 4e DM, for full disclosure, but that's irrelevant to this discussion. I have converted 1e and 2e adventures to 3e, I converted Judges Guild stuff to 4e, warped 3e adventures to Savage Worlds RPG (Red Hand of Doom), so I think story is key here. Yes, (OMG, yes) good tools for conversion are essential, DM Genie was a wonderfind for 3.x. That program never got the props it deserved. And, yes... that's one plus to 4e... I can create any older monster easy with DDI Adventure Tools and a sprinkle of this monster and a sprinkle of that monster. But I love adventures. And a good story will prompt me to convert it to make it work for the edition of D&D I am playing. Are you adventure edition agnostic*? [SIZE="1"]*I know someone here will question my use of the word agnostic. It basically means "without knowledge", and has in many interpretations meant "without preference". Sure, I could have said I was edition "indifferent" but no... the volatility of D&D forum personalities can be almost... religious. Therefore the use of "agnostic" instead of "indifferent".[/SIZE] [/QUOTE]
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