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Are you doing something different with 5E?
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<blockquote data-quote="Mercule" data-source="post: 6422511" data-attributes="member: 5100"><p>My home brew dates back to middle school, which was in the early 1980s, for me. My last 3E campaign was intended to send it into the sunset, and it was generally fun. We sat out 4E, so I now need to decide whether that was really my sign-off, for the world.</p><p></p><p>Right now, I'm running Eberron in 5E. The conversions do a nice job of filling the "fidgety DM" gap. It's the first time I've used a published setting with the intent of doing a full campaign -- I use either Greyhawk or Eberron as "one-off" settings when I don't want to explain/use house rules, etc. In that regard, I guess I am doing something new.</p><p></p><p>The tinkerer in me will eventually win, though. At this point, I see myself starting a new world. I've had a concept rattling around, in my head, for a couple years. I'd like to try to make an internally consistent setting where the world is made up of floating earth-islands that occasionally change position, relative to one another. </p><p></p><p>I see it as being heavily influenced by the elemental planes. For example, if a river runs off the edge of an island, it would dry up, if not replenished. That ends up being an elemental mote that connects to water and produces a spring at the source of the river.</p><p></p><p>Some islands are larger, with multiple nations and terrains. Others are small enough that you can see all sides from a high-point. Weather could either be controlled by a sphere around each island, such that a blistering desert exists within sight of an arctic glacier, or by zones that islands move into and out of (causing seasons).</p><p></p><p>If the "material plane" was created from chunks broken off as demons and devils were cast from heaven, it places the heavens physically above the world and hell/the abyss physically below. That gives a whole new reason to be careful around the edge of islands and to not tunnel too deeply.</p></blockquote><p></p>
[QUOTE="Mercule, post: 6422511, member: 5100"] My home brew dates back to middle school, which was in the early 1980s, for me. My last 3E campaign was intended to send it into the sunset, and it was generally fun. We sat out 4E, so I now need to decide whether that was really my sign-off, for the world. Right now, I'm running Eberron in 5E. The conversions do a nice job of filling the "fidgety DM" gap. It's the first time I've used a published setting with the intent of doing a full campaign -- I use either Greyhawk or Eberron as "one-off" settings when I don't want to explain/use house rules, etc. In that regard, I guess I am doing something new. The tinkerer in me will eventually win, though. At this point, I see myself starting a new world. I've had a concept rattling around, in my head, for a couple years. I'd like to try to make an internally consistent setting where the world is made up of floating earth-islands that occasionally change position, relative to one another. I see it as being heavily influenced by the elemental planes. For example, if a river runs off the edge of an island, it would dry up, if not replenished. That ends up being an elemental mote that connects to water and produces a spring at the source of the river. Some islands are larger, with multiple nations and terrains. Others are small enough that you can see all sides from a high-point. Weather could either be controlled by a sphere around each island, such that a blistering desert exists within sight of an arctic glacier, or by zones that islands move into and out of (causing seasons). If the "material plane" was created from chunks broken off as demons and devils were cast from heaven, it places the heavens physically above the world and hell/the abyss physically below. That gives a whole new reason to be careful around the edge of islands and to not tunnel too deeply. [/QUOTE]
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