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Are you doing something different with 5E?
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<blockquote data-quote="The Grand User" data-source="post: 6422697" data-attributes="member: 56379"><p>Once my two campaigns I'm in (one as player, one as GM, shared world) are finished I'll be taking a break before running any more games, but once I am, it'll be a 5E hex crawl! I'm thinking the starting PCs will form a new adventuring guild, and as they adventure they'll come across people or cause events that'll get new characters recruited and available to play themselves. Or in other words, every adventurer in the guild will have been a PC at one point. Some character choices might be limited at the start, but opened up later.</p><p></p><p>I'm not sure on the setting exactly beyond it being a homebrew, though I am getting the idea of making it a points of light-ish type, where the "lights" are older dragons of all colors, who keep the Scary Things(tm) away, which at this time I'm thinking might be fey. So it'll be far preferably to live near even a red dragon than without any dragon. Though, I'm not too fond of the Racially Evil nature they get by default, so that's going to be toned down anyway (regardless of whether I go with the basic premise or not; no "color coded for your convenience" here <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /> ). Therefore, living next to a pair of red dragons and their young isn't going to be as terrifying as it would be in other settings.</p><p></p><p>So at least in the big region civilization congregates around the dragons, and each might get a city or a town or two and a few small villages, probably all within the 6-mile range of the lair affect. There'll be plenty of room between the elder dragons, as they don't want to be too close together, due to consumption of resources, and that's where a lot of the adventure should be, with the PCs penetrating the fey or whatever's domain in search of treasure, or for old ruins of an older empire from before the fey arrived.</p><p></p><p>If I do stick with fey, I might exclude elves, half-elves, and gnomes from initial character creation. If someone wants to play one, they'll have to recruit a character in play for their adventuring guild. OR I might refluff them as "fey-touched" races and make the actual elves really scary and powerful.</p></blockquote><p></p>
[QUOTE="The Grand User, post: 6422697, member: 56379"] Once my two campaigns I'm in (one as player, one as GM, shared world) are finished I'll be taking a break before running any more games, but once I am, it'll be a 5E hex crawl! I'm thinking the starting PCs will form a new adventuring guild, and as they adventure they'll come across people or cause events that'll get new characters recruited and available to play themselves. Or in other words, every adventurer in the guild will have been a PC at one point. Some character choices might be limited at the start, but opened up later. I'm not sure on the setting exactly beyond it being a homebrew, though I am getting the idea of making it a points of light-ish type, where the "lights" are older dragons of all colors, who keep the Scary Things(tm) away, which at this time I'm thinking might be fey. So it'll be far preferably to live near even a red dragon than without any dragon. Though, I'm not too fond of the Racially Evil nature they get by default, so that's going to be toned down anyway (regardless of whether I go with the basic premise or not; no "color coded for your convenience" here :P ). Therefore, living next to a pair of red dragons and their young isn't going to be as terrifying as it would be in other settings. So at least in the big region civilization congregates around the dragons, and each might get a city or a town or two and a few small villages, probably all within the 6-mile range of the lair affect. There'll be plenty of room between the elder dragons, as they don't want to be too close together, due to consumption of resources, and that's where a lot of the adventure should be, with the PCs penetrating the fey or whatever's domain in search of treasure, or for old ruins of an older empire from before the fey arrived. If I do stick with fey, I might exclude elves, half-elves, and gnomes from initial character creation. If someone wants to play one, they'll have to recruit a character in play for their adventuring guild. OR I might refluff them as "fey-touched" races and make the actual elves really scary and powerful. [/QUOTE]
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