Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Are you excited about the Forgotten Realms setting changes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="PeterWeller" data-source="post: 4002786" data-attributes="member: 55795"><p>Thanks for the very reasoned response Devyn. I'm just getting tired of the sweeping generalizations being tossed about that only turn discussions into arguments and arguments into pissing matches.</p><p></p><p>Now for my question. A lot of you who are upset with the changes have argued that these changes disturb the essential characteristics of the Realms. Personally, I can't see why this is the case. To me, the Realms has always been the all you can eat fantasy buffet setting. If you have a group of players who want to play an eclectic assortment of characters inspired by an equally eclectic assortment of sources, the Realms is the setting for you. The Realms give you room to run high fantasy alongside gritty sword and sorcery alongside hard boiled investigations alongside comic farces and gripping dramas. The setting, in the hands of a decent and mildly knowledgeable DM, can be everything to everyone. None of the changes I've seen have caused me to believe this will no longer be the case. So what then (and now it's finally time for my question) about the changes has disrupted the essential core of the Realms to you? I understand that my idea about what makes the Realms THE REALMS may be totally different than yours, but so far, I've only seen arguments about the quality of the story events and some mention about how the perceived problems weren't problems at all, but nothing about how the changes upset the core assumptions and themes of the setting. As for the quality of the fluff, it's hokey, but the Realms has always been pretty hokey, and it seems to be hokey in the same vein as previous Realms story events. As for the perceived problems, I agree that a lot of them were problems of perception or player quality rather than inherent problems with the setting, but that's only because I believe one of the core tenets of good DMing is ignoring anything and everything that is detrimental to your group's enjoyment of the game. Stuff like the preponderance of high level spell casters was something we either ignored outright or worked around in some way, so why does it matter so much if it has been toned or cut down to appeal to the people who did perceive a problem with it? Does that really change the feeling of the setting, especially if it's part of the setting that you downplay at your table?</p><p></p><p>That's a little rambling and excessive and I apologize, so for the TL;DR crowd: I feel like the core of the Realms, geographically and thematically, hasn't changed in any really significant way. It's still a setting that can incorporate a huge variety of characters and play styles in one campaign, and that, to me, is what the Realms truly is. My question is: if you think the core character of the Realms has been changed, what do you consider that core character to be, and what changes upset that core character?</p><p></p><p>Also, I'm not saying my idea of what makes the Forgotten Realms forgotten realms is the one true way; it's just why I like the Realms.</p></blockquote><p></p>
[QUOTE="PeterWeller, post: 4002786, member: 55795"] Thanks for the very reasoned response Devyn. I'm just getting tired of the sweeping generalizations being tossed about that only turn discussions into arguments and arguments into pissing matches. Now for my question. A lot of you who are upset with the changes have argued that these changes disturb the essential characteristics of the Realms. Personally, I can't see why this is the case. To me, the Realms has always been the all you can eat fantasy buffet setting. If you have a group of players who want to play an eclectic assortment of characters inspired by an equally eclectic assortment of sources, the Realms is the setting for you. The Realms give you room to run high fantasy alongside gritty sword and sorcery alongside hard boiled investigations alongside comic farces and gripping dramas. The setting, in the hands of a decent and mildly knowledgeable DM, can be everything to everyone. None of the changes I've seen have caused me to believe this will no longer be the case. So what then (and now it's finally time for my question) about the changes has disrupted the essential core of the Realms to you? I understand that my idea about what makes the Realms THE REALMS may be totally different than yours, but so far, I've only seen arguments about the quality of the story events and some mention about how the perceived problems weren't problems at all, but nothing about how the changes upset the core assumptions and themes of the setting. As for the quality of the fluff, it's hokey, but the Realms has always been pretty hokey, and it seems to be hokey in the same vein as previous Realms story events. As for the perceived problems, I agree that a lot of them were problems of perception or player quality rather than inherent problems with the setting, but that's only because I believe one of the core tenets of good DMing is ignoring anything and everything that is detrimental to your group's enjoyment of the game. Stuff like the preponderance of high level spell casters was something we either ignored outright or worked around in some way, so why does it matter so much if it has been toned or cut down to appeal to the people who did perceive a problem with it? Does that really change the feeling of the setting, especially if it's part of the setting that you downplay at your table? That's a little rambling and excessive and I apologize, so for the TL;DR crowd: I feel like the core of the Realms, geographically and thematically, hasn't changed in any really significant way. It's still a setting that can incorporate a huge variety of characters and play styles in one campaign, and that, to me, is what the Realms truly is. My question is: if you think the core character of the Realms has been changed, what do you consider that core character to be, and what changes upset that core character? Also, I'm not saying my idea of what makes the Forgotten Realms forgotten realms is the one true way; it's just why I like the Realms. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Are you excited about the Forgotten Realms setting changes?
Top