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Are You Excited about Tomb of Annihilation?
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<blockquote data-quote="epithet" data-source="post: 7137485" data-attributes="member: 6796566"><p>Judging by their Unearthed Arcana surveys, the market research WotC conducts is no doubt useful but probably limited in scope. For example, research participants might have indicated they would rather have a 1 - 10 campaign, at least in part, because they want a campaign for newly generated characters. If they had been given the option to generate, with robust rule support, level 11 characters and to then play those characters through level 20, they might have responded differently.</p><p></p><p>I agree that a product aimed at existing level 10 characters will have a much more limited appeal, but look at the almost universal trend in MMOs now: when higher level or "endgame" content is released, they promote the hell out of the "level boost" option that will take a new character to a point where it can engage in the newly released content.</p><p></p><p>Now that I think about it, I'm remembering that the new XGE is supposed to have some new character background stuff. I wonder if that might include some guidelines for generating a character career spanning 5 - 10 levels, perhaps in anticipation of a higher level adventure to be published afterwards. People have been musing about an adventure that incorporated elements of Planescape, and that seems like content that would be a lot better suited to higher levels of play.</p></blockquote><p></p>
[QUOTE="epithet, post: 7137485, member: 6796566"] Judging by their Unearthed Arcana surveys, the market research WotC conducts is no doubt useful but probably limited in scope. For example, research participants might have indicated they would rather have a 1 - 10 campaign, at least in part, because they want a campaign for newly generated characters. If they had been given the option to generate, with robust rule support, level 11 characters and to then play those characters through level 20, they might have responded differently. I agree that a product aimed at existing level 10 characters will have a much more limited appeal, but look at the almost universal trend in MMOs now: when higher level or "endgame" content is released, they promote the hell out of the "level boost" option that will take a new character to a point where it can engage in the newly released content. Now that I think about it, I'm remembering that the new XGE is supposed to have some new character background stuff. I wonder if that might include some guidelines for generating a character career spanning 5 - 10 levels, perhaps in anticipation of a higher level adventure to be published afterwards. People have been musing about an adventure that incorporated elements of Planescape, and that seems like content that would be a lot better suited to higher levels of play. [/QUOTE]
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