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Are You Excited about Tomb of Annihilation?
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<blockquote data-quote="Jester David" data-source="post: 7137503" data-attributes="member: 37579"><p>First, none of that affects the lich's CR. A CR 1 guy (albeit with with the right magic item to cast <em>wall of force</em>) can do that. That doesn't mean the surprising intelligent and rich <strong>commoner </strong>is an appropriate challenge for the party or mean its effective challenge is twice as high as it should be. </p><p>And it doesn't mean that when the party does finally get to him, he's going down in one or two turns. </p><p></p><p>Second, going through your situation, the lich casts the <em>wall of force</em> then the next round teleports away.</p><p>This assumes that the lich beats the party with initiative and can block all of them with the wall. And it presumes the party can't <em>teleport</em>, <em>dimension door</em>, Shadow Step, <em>misty step</em> or otherwise get passed the wall of force in the intervening round. Those are both pretty big "ifs".</p><p></p><p>Third, really, if played smart he shouldn't even be in the tomb. Unless the party makes it through undetected, he should just bail, activate the self-destruct, and set-up shop elsewhere. Or treat it like a pest control problem: seal the tomb and bug bomb the entire dungeon: a party that can't breathe isn't a problem, and as an undead he's unaffected, </p><p>But, like dragons dropping boulders on the party from 650 feet in the sky, that is no fun for the players. There's a balance that has to be struck between smart villains and fun villains.</p><p>And, since it's a published adventure, you have to reply on the presentation in the book, which is generic and not custom built for your party. What Chris Perkins decides might work, might be easily bypassed by your party. You can customise for sure, but that still relies on you (one person) being smarter and more cunning than 3-5 other players working together.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7137503, member: 37579"] First, none of that affects the lich's CR. A CR 1 guy (albeit with with the right magic item to cast [I]wall of force[/I]) can do that. That doesn't mean the surprising intelligent and rich [B]commoner [/B]is an appropriate challenge for the party or mean its effective challenge is twice as high as it should be. And it doesn't mean that when the party does finally get to him, he's going down in one or two turns. Second, going through your situation, the lich casts the [I]wall of force[/I] then the next round teleports away. This assumes that the lich beats the party with initiative and can block all of them with the wall. And it presumes the party can't [I]teleport[/I], [I]dimension door[/I], Shadow Step, [I]misty step[/I] or otherwise get passed the wall of force in the intervening round. Those are both pretty big "ifs". Third, really, if played smart he shouldn't even be in the tomb. Unless the party makes it through undetected, he should just bail, activate the self-destruct, and set-up shop elsewhere. Or treat it like a pest control problem: seal the tomb and bug bomb the entire dungeon: a party that can't breathe isn't a problem, and as an undead he's unaffected, But, like dragons dropping boulders on the party from 650 feet in the sky, that is no fun for the players. There's a balance that has to be struck between smart villains and fun villains. And, since it's a published adventure, you have to reply on the presentation in the book, which is generic and not custom built for your party. What Chris Perkins decides might work, might be easily bypassed by your party. You can customise for sure, but that still relies on you (one person) being smarter and more cunning than 3-5 other players working together. [/QUOTE]
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