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Are you glad that Increased Threat Ranges no longer stack?
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<blockquote data-quote="Darrin Drader" data-source="post: 971704" data-attributes="member: 7394"><p>In my not so humble opinion, stacking critical threat bonuses is one of the worst ideas ever and I'm happy they changed it. I've seen combinations that get the critical threat range all the way down to a roll of 12-20. 12 is often less than what the character actually needs to roll to hit a monster. True, you still have to hit for it to be a threat, and you do have to confirm the hit to ensure it's a critical hit, but this still brings us to a game mechanic that allows for crits just as often as not. That is broken. Double or triple damage should be your reward for a high roll rather than a usual occurrence. I think this was definitely the right call for them to make and is just another example of how 3.5 fixes what were shortcomings with the system.</p></blockquote><p></p>
[QUOTE="Darrin Drader, post: 971704, member: 7394"] In my not so humble opinion, stacking critical threat bonuses is one of the worst ideas ever and I'm happy they changed it. I've seen combinations that get the critical threat range all the way down to a roll of 12-20. 12 is often less than what the character actually needs to roll to hit a monster. True, you still have to hit for it to be a threat, and you do have to confirm the hit to ensure it's a critical hit, but this still brings us to a game mechanic that allows for crits just as often as not. That is broken. Double or triple damage should be your reward for a high roll rather than a usual occurrence. I think this was definitely the right call for them to make and is just another example of how 3.5 fixes what were shortcomings with the system. [/QUOTE]
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Are you glad that Increased Threat Ranges no longer stack?
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