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Are you glad that Increased Threat Ranges no longer stack?
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<blockquote data-quote="Darrin Drader" data-source="post: 972433" data-attributes="member: 7394"><p>This thread went to page 2 so quickly that I missed your question.</p><p></p><p>I do think that no weapon should have a crit range any greater than 19-20/X2. I can live with the larger crit range on everything in the PHB but the falchion because the amount of damage it does is relatively low. The falchion, IMO just does too much damage for a weapon with a crit range of 18-20. When you start applying feats that get the crit range down to the 12-20 range, and then you add something like shocking burst, it just gets obscene. Such a weapon does 2d4 points of damage + Str modifier (we'll just assume this is a fighter type, so probably has at least a +3 to Strength), + 1d6 points from shock X2 + 1d10, so this has a maximum amount of damage of 50. The average amount would be 28. If you allow the increase threat range to stack, you're dealing with a character that deals an average of 28 points of damage against an opponent half the time they make an attack.</p><p></p><p>OK, no big deal compared to wizards, right? I would argue that this isn't true. Yes, wizards do a great deal of damage with many of their spells, but they are limited to a number of uses per day. The increased crit range plus shocking burst, or flaming burst, etc. deals a lot of damage most of the time. So my argument is that it isn't balanced against the monsters, and it isn't balanced with the rest of the party unless their magic items are also that broken.</p><p></p><p></p><p></p><p>I would argue that this is because of 2 things: (1) DMs don't like to take the time to create a lot of NPCs to have their players fight, and (2) NPC characters are often the uber-villains, making them a much more rare adversary. So, because of this, I think most DMs find it easier to use monsters against the PCs.</p><p></p><p>I do realize that someone, if not many of you, are the exception to this generalization.</p></blockquote><p></p>
[QUOTE="Darrin Drader, post: 972433, member: 7394"] This thread went to page 2 so quickly that I missed your question. I do think that no weapon should have a crit range any greater than 19-20/X2. I can live with the larger crit range on everything in the PHB but the falchion because the amount of damage it does is relatively low. The falchion, IMO just does too much damage for a weapon with a crit range of 18-20. When you start applying feats that get the crit range down to the 12-20 range, and then you add something like shocking burst, it just gets obscene. Such a weapon does 2d4 points of damage + Str modifier (we'll just assume this is a fighter type, so probably has at least a +3 to Strength), + 1d6 points from shock X2 + 1d10, so this has a maximum amount of damage of 50. The average amount would be 28. If you allow the increase threat range to stack, you're dealing with a character that deals an average of 28 points of damage against an opponent half the time they make an attack. OK, no big deal compared to wizards, right? I would argue that this isn't true. Yes, wizards do a great deal of damage with many of their spells, but they are limited to a number of uses per day. The increased crit range plus shocking burst, or flaming burst, etc. deals a lot of damage most of the time. So my argument is that it isn't balanced against the monsters, and it isn't balanced with the rest of the party unless their magic items are also that broken. I would argue that this is because of 2 things: (1) DMs don't like to take the time to create a lot of NPCs to have their players fight, and (2) NPC characters are often the uber-villains, making them a much more rare adversary. So, because of this, I think most DMs find it easier to use monsters against the PCs. I do realize that someone, if not many of you, are the exception to this generalization. [/QUOTE]
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Are you glad that Increased Threat Ranges no longer stack?
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