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Are you going to buy the new 2024 D&D Core Books
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<blockquote data-quote="Dire Bare" data-source="post: 9111442" data-attributes="member: 18182"><p>No.</p><p></p><p>I mean, mechanically, sure. Choose the elf race but in your backstory, some of your ancestors or parents are human Boom, you're a half-elf! Mechanics are different, but story is the same. I would be okay with that. The custom lineage rules in Tasha's handles that well, IMO. I don't remember which playtest packet has playtest species/race/lineage rules, but I remember them being similar to the rules in Tasha's.</p><p></p><p>How folks of mixed ancestry in the real world view how it should be represented in a game . . . differs. In past discussions on this very board, there wasn't much consistency (that I observed).</p><p></p><p>If WotC created a simple, but more robust system than the above . . . I'd be good with that too. Something like Arcanist Press "Ancestry & Culture" is simple but more in depth. Something like "Grazilaxx's Guide to Ancestry" on the DM's Guild is too complex, IMO. I'm glad the options there for folks who like that level of crunch, but the core rules don't need more complexity, IMO.</p><p></p><p></p><p>"Pretty much everyone" huh? I doubt it.</p><p></p><p></p><p>Please don't put <em>old, white people</em> on the "<em>not respecting diversity</em>" side of your diagram and <em>younger, more diverse people</em> on the "<em>of course they respect diversity</em>" side. Don't even assume those of mixed ancestry IRL view this the same way you do, because not all do.</p><p></p><p>The challenge for any system WotC might use, is that race, culture, and ethnicity are complex in the real world. Existing D&D rules address this abysmally. The extremely open-ended rules in Tasha's allow players to create any kind of origin, although it is lacking in options that the more defined species choices enjoy.</p><p></p><p>Just because I disagree with YOU does not make me dismissive of attempts to represent race and culture better in the game, including for those of mixed ancestry themselves.</p></blockquote><p></p>
[QUOTE="Dire Bare, post: 9111442, member: 18182"] No. I mean, mechanically, sure. Choose the elf race but in your backstory, some of your ancestors or parents are human Boom, you're a half-elf! Mechanics are different, but story is the same. I would be okay with that. The custom lineage rules in Tasha's handles that well, IMO. I don't remember which playtest packet has playtest species/race/lineage rules, but I remember them being similar to the rules in Tasha's. How folks of mixed ancestry in the real world view how it should be represented in a game . . . differs. In past discussions on this very board, there wasn't much consistency (that I observed). If WotC created a simple, but more robust system than the above . . . I'd be good with that too. Something like Arcanist Press "Ancestry & Culture" is simple but more in depth. Something like "Grazilaxx's Guide to Ancestry" on the DM's Guild is too complex, IMO. I'm glad the options there for folks who like that level of crunch, but the core rules don't need more complexity, IMO. "Pretty much everyone" huh? I doubt it. Please don't put [I]old, white people[/I] on the "[I]not respecting diversity[/I]" side of your diagram and [I]younger, more diverse people[/I] on the "[I]of course they respect diversity[/I]" side. Don't even assume those of mixed ancestry IRL view this the same way you do, because not all do. The challenge for any system WotC might use, is that race, culture, and ethnicity are complex in the real world. Existing D&D rules address this abysmally. The extremely open-ended rules in Tasha's allow players to create any kind of origin, although it is lacking in options that the more defined species choices enjoy. Just because I disagree with YOU does not make me dismissive of attempts to represent race and culture better in the game, including for those of mixed ancestry themselves. [/QUOTE]
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