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Are you going to do the Steampunk thing?
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<blockquote data-quote="Torque" data-source="post: 1065604" data-attributes="member: 1568"><p><strong>Re: Re: Re: Are you going to do the Steampunk thing?</strong></p><p></p><p></p><p></p><p>Yeah, my webmastering has definitely been lacking. Whenever I have time to devote to the project, it usually goes to writing material rather than updating. For that reason, I'm handing off the webmaster post to Allen Oliver, which will mean both a better design and more frequent updates starting soon, as well as a move to an ad-free server. </p><p></p><p>As for the table of contents, here you go. Bear in mind that this isn't the final version, but the one that has been used in-house to delineate all the areas that need to be covered. Some of the headings might be unclear, so feel free to ask me about any that you are curious about.</p><p></p><p>*Ch. 1: Introduction</p><p> -Fiction</p><p> -What is industrial fantasy?</p><p> -Overview/goals of book</p><p> -Chapter descriptions</p><p></p><p>*Ch. 2: Races</p><p> -Existing Races & Technology</p><p> -New Races</p><p> Automaton</p><p> Neo-colobus</p><p> Scrapling</p><p> </p><p>*Ch. 3: Classes</p><p> -Existing Classes & Technology</p><p> -Base Classes</p><p> Gadgeteer</p><p> Medic</p><p> -NPC Classes</p><p> Expert (Doctor)</p><p> Tinker</p><p> -Prestige Classes</p><p> Chronicler</p><p> Gaia’s Warden</p><p> Gearbinder</p><p> Grenadier</p><p> Gunslinger</p><p> Mad Doctor</p><p> Mage-hunter</p><p> Master Engineer</p><p> Sharpshooter</p><p> Steamborg</p><p></p><p>*Ch. 4: Skills and Feats</p><p> -Skills</p><p> Existing skills</p><p> New Skills</p><p> -Feats</p><p> Existing feats</p><p> New types of feats</p><p> Feat Descriptions</p><p></p><p>*Ch. 5: Equipment & Vehicles</p><p> -Firearms</p><p> -Other New Equipment</p><p> -Permanent Devices</p><p> -Apparati</p><p> -Vehicles</p><p></p><p>*Ch. 6: Technology</p><p> -Intro</p><p> -Attributes of a device</p><p> Form</p><p> Activation time</p><p> Consumed (Uses)</p><p> Weight (Size)</p><p> Range</p><p> Aiming a device</p><p> Field</p><p> Saving Throw</p><p> The device’s result</p><p> Duration</p><p> Tech-user level</p><p> Device Failure</p><p> Special device effects</p><p> Bonus Types</p><p> Descriptors</p><p> -Device Usage</p><p> Learning a device</p><p> Building a device</p><p> Maintaining a device</p><p> Activating a device</p><p> -Technological Fields</p><p> Chemistry</p><p> Energy</p><p> Mechanization</p><p> -New Descriptors</p><p> Firearm</p><p> Fluid</p><p> Gas</p><p> Grenade</p><p> Melee</p><p> Projectile</p><p> Splash</p><p> User-Friendly</p><p> -Technological Constructs</p><p> General</p><p> Commands</p><p> Technological Construct qualities</p><p> Mechanized Warrior Stats</p><p> Design Points</p><p> -Technology & Magic</p><p> Normal: Different ways of doing things</p><p> Variant: Opposed cosmic forces</p><p></p><p></p><p>*Ch. 7: Devices</p><p> -Explanation of terms and format</p><p> -Gadgeteer device list</p><p> -Medic device list</p><p> -Descriptions of individual devices</p><p></p><p>*Ch. 8: Campaigns</p><p> -Technology in a heroic fantasy setting (industrial fantasy)</p><p> Origin</p><p> Level of development and widespreadness</p><p> Attitudes toward technology</p><p> -Technology outside of a heroic fantasy setting</p><p> Traditional Steampunk</p><p> Scientific Romances (Wells & Verne, etc.)</p><p> Technology as magic</p><p> Magic as technology</p><p> -Building technology into a new campaign world</p><p> -Introducing technology into an existing campaign world</p><p> -Characters in an industrial fantasy campaign</p><p> Concepts</p><p> Organizations</p><p> Sample NPCs</p><p> -Adventure hooks</p><p></p><p></p><p>As for playtesting, we've had three different campaigns at various levels run in-house, and a couple of demos that I have run for others. At this point, the crunchy bits are about 90% complete and edited (2 PrCs, some vehicles and apparati, and the higher-level devices are not done yet). When they are completely written, we will have an open playtesting phase, in which a couple of game groups will be selected to participate, while we polish up the non-rules stuff, artwork, layout, etc. in preparation for release. I haven't heard of randomlings, so I think that must have been something else.</p><p></p><p>If there are any other questions, I will be happy to address them.</p><p></p><p></p><p><em>Edit: Added *s by chapter headings and -s by major subheadings to replace the formatting that vanished in copying from Word to the boards.</em></p></blockquote><p></p>
[QUOTE="Torque, post: 1065604, member: 1568"] [b]Re: Re: Re: Are you going to do the Steampunk thing?[/b] Yeah, my webmastering has definitely been lacking. Whenever I have time to devote to the project, it usually goes to writing material rather than updating. For that reason, I'm handing off the webmaster post to Allen Oliver, which will mean both a better design and more frequent updates starting soon, as well as a move to an ad-free server. As for the table of contents, here you go. Bear in mind that this isn't the final version, but the one that has been used in-house to delineate all the areas that need to be covered. Some of the headings might be unclear, so feel free to ask me about any that you are curious about. *Ch. 1: Introduction -Fiction -What is industrial fantasy? -Overview/goals of book -Chapter descriptions *Ch. 2: Races -Existing Races & Technology -New Races Automaton Neo-colobus Scrapling *Ch. 3: Classes -Existing Classes & Technology -Base Classes Gadgeteer Medic -NPC Classes Expert (Doctor) Tinker -Prestige Classes Chronicler Gaia’s Warden Gearbinder Grenadier Gunslinger Mad Doctor Mage-hunter Master Engineer Sharpshooter Steamborg *Ch. 4: Skills and Feats -Skills Existing skills New Skills -Feats Existing feats New types of feats Feat Descriptions *Ch. 5: Equipment & Vehicles -Firearms -Other New Equipment -Permanent Devices -Apparati -Vehicles *Ch. 6: Technology -Intro -Attributes of a device Form Activation time Consumed (Uses) Weight (Size) Range Aiming a device Field Saving Throw The device’s result Duration Tech-user level Device Failure Special device effects Bonus Types Descriptors -Device Usage Learning a device Building a device Maintaining a device Activating a device -Technological Fields Chemistry Energy Mechanization -New Descriptors Firearm Fluid Gas Grenade Melee Projectile Splash User-Friendly -Technological Constructs General Commands Technological Construct qualities Mechanized Warrior Stats Design Points -Technology & Magic Normal: Different ways of doing things Variant: Opposed cosmic forces *Ch. 7: Devices -Explanation of terms and format -Gadgeteer device list -Medic device list -Descriptions of individual devices *Ch. 8: Campaigns -Technology in a heroic fantasy setting (industrial fantasy) Origin Level of development and widespreadness Attitudes toward technology -Technology outside of a heroic fantasy setting Traditional Steampunk Scientific Romances (Wells & Verne, etc.) Technology as magic Magic as technology -Building technology into a new campaign world -Introducing technology into an existing campaign world -Characters in an industrial fantasy campaign Concepts Organizations Sample NPCs -Adventure hooks As for playtesting, we've had three different campaigns at various levels run in-house, and a couple of demos that I have run for others. At this point, the crunchy bits are about 90% complete and edited (2 PrCs, some vehicles and apparati, and the higher-level devices are not done yet). When they are completely written, we will have an open playtesting phase, in which a couple of game groups will be selected to participate, while we polish up the non-rules stuff, artwork, layout, etc. in preparation for release. I haven't heard of randomlings, so I think that must have been something else. If there are any other questions, I will be happy to address them. [I]Edit: Added *s by chapter headings and -s by major subheadings to replace the formatting that vanished in copying from Word to the boards.[/I] [/QUOTE]
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