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Are you going to limit PC alignments in your 4e game?
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<blockquote data-quote="Ginnel" data-source="post: 4328184" data-attributes="member: 66058"><p>So long as the party works together and doesn't try to kill each other any alignment is fine, just point this out to the characters in character creation, just because you are evil doesn't mean you will stab the party members and take their stuff</p><p></p><p>My last campaign was planescape</p><p></p><p>NG (human fighter/rogue)</p><p>N (halfing Troll/fighter) a magic ring from Yondalla granted troll form 3/times per day giving natural attacks and large size.</p><p>LN (Deaths witness mage) deaths witness reanimated undead, brought back to act as witnesses in complex interfamily disputes and the like</p><p>N (Thri Kreen mind blade)</p><p>E (Succubus/bard/assassin)</p><p></p><p>and they had their differences but I'd set the group up as part of a society of "explorers" with the human as the leader, meaning they followed his orders, the succubus' orders as such were to help this society by playing along and anything other than that would result in displeasure being expressed by the succubus' master (Corrupting the party members and doing nasty stuff to other people along the way was all fair game though) The Thri Kreen was Psionically altered by a high end psionic to see this new party as its clutch mates. The halfing/troll and the undead were pretty nice law abiding people mostly.</p><p></p><p>So my point is rather than saying no, build in a reason the evil character won't kill everyone because of plot, this is because although party tension and arguements are great, characters killing each other is less so.</p><p></p><p>Of course if you don't want to do that saying No, but...can you try and fit that into an unaligned concept can always work as well</p></blockquote><p></p>
[QUOTE="Ginnel, post: 4328184, member: 66058"] So long as the party works together and doesn't try to kill each other any alignment is fine, just point this out to the characters in character creation, just because you are evil doesn't mean you will stab the party members and take their stuff My last campaign was planescape NG (human fighter/rogue) N (halfing Troll/fighter) a magic ring from Yondalla granted troll form 3/times per day giving natural attacks and large size. LN (Deaths witness mage) deaths witness reanimated undead, brought back to act as witnesses in complex interfamily disputes and the like N (Thri Kreen mind blade) E (Succubus/bard/assassin) and they had their differences but I'd set the group up as part of a society of "explorers" with the human as the leader, meaning they followed his orders, the succubus' orders as such were to help this society by playing along and anything other than that would result in displeasure being expressed by the succubus' master (Corrupting the party members and doing nasty stuff to other people along the way was all fair game though) The Thri Kreen was Psionically altered by a high end psionic to see this new party as its clutch mates. The halfing/troll and the undead were pretty nice law abiding people mostly. So my point is rather than saying no, build in a reason the evil character won't kill everyone because of plot, this is because although party tension and arguements are great, characters killing each other is less so. Of course if you don't want to do that saying No, but...can you try and fit that into an unaligned concept can always work as well [/QUOTE]
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Are you going to limit PC alignments in your 4e game?
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