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Are you going to limit PC alignments in your 4e game?
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<blockquote data-quote="ProfessorCirno" data-source="post: 4330799" data-attributes="member: 65637"><p>You know, evil isn't just "HAHA, I ASK FOR A REWARD FOR OUR HEROIC DEEDS! AND THEN I KILL SOME PEASANTS BECAUSE I ARE EVIL!" irregardless of what many vidya games would have you believe <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Some of my favorite characters that I've seen have been evil. Sneaky, manipulative bastards whom the good guys never saw coming, or perhaps heroes who had seen too much of the world to believe in the powers of good and righteousness, and instead firmly place their beliefs on the ends justifying the means. An NPC who's incredibly evil and has no problems in lying, murdering, stealing, assassination (both of the mortal and the character variety), blackmail, and forgery. All so she could become queen and, in doing so, stabilize the kingdom and lead it to an era of prosperity. Had she been one of those "mindless do-gooders," she never would've gotten close to her ultimate goal.</p><p></p><p>Some of the more glorious moments in games have been sparked by evil characters, and MUCH of the great roleplaying as well. It's very easy to have a party of everyone good frolicking through their rainbows and meadows on the way to the Big Bad. Very, very easy. And very boring, too. What's EXCITING is seeing two players push their stark differences to the side to work on a common goal.</p><p></p><p>Ultimately, players being mass murdering screw-heads isn't a problem with the alignment system, because irregardless of their alignment, they're still going to be jerks. It's a problem with the players.</p></blockquote><p></p>
[QUOTE="ProfessorCirno, post: 4330799, member: 65637"] You know, evil isn't just "HAHA, I ASK FOR A REWARD FOR OUR HEROIC DEEDS! AND THEN I KILL SOME PEASANTS BECAUSE I ARE EVIL!" irregardless of what many vidya games would have you believe ;) Some of my favorite characters that I've seen have been evil. Sneaky, manipulative bastards whom the good guys never saw coming, or perhaps heroes who had seen too much of the world to believe in the powers of good and righteousness, and instead firmly place their beliefs on the ends justifying the means. An NPC who's incredibly evil and has no problems in lying, murdering, stealing, assassination (both of the mortal and the character variety), blackmail, and forgery. All so she could become queen and, in doing so, stabilize the kingdom and lead it to an era of prosperity. Had she been one of those "mindless do-gooders," she never would've gotten close to her ultimate goal. Some of the more glorious moments in games have been sparked by evil characters, and MUCH of the great roleplaying as well. It's very easy to have a party of everyone good frolicking through their rainbows and meadows on the way to the Big Bad. Very, very easy. And very boring, too. What's EXCITING is seeing two players push their stark differences to the side to work on a common goal. Ultimately, players being mass murdering screw-heads isn't a problem with the alignment system, because irregardless of their alignment, they're still going to be jerks. It's a problem with the players. [/QUOTE]
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Are you going to limit PC alignments in your 4e game?
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