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*Dungeons & Dragons
Are you going to miss AEDU? (And did you feel a lack in the playtest because of it?)
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<blockquote data-quote="Larrin" data-source="post: 6244676" data-attributes="member: 55816"><p>I think that when I miss AEDU, what I'm actually missing is a combination of is feeling like I'm being a [class] with every attack and that my character has combat functionality. This isn't 5e specific, and I actually think 5e does this better then pathfinder, in my opinion. </p><p></p><p>Heck there are times in 4e when I don't get these 'needs' met. (low levels and certain classes). </p><p></p><p></p><p> My take from the AEDU system is the philosophy of trying to make a cleric/fighter/bard/wizard be a cleric/fighter/bard/wizard every turn and that while being that in combat, it is a meaningful contribution and gives them a few things to choose from. I can agree with people thinking that not every class needs the same progression in AEDU-type powers to get this accomplished, but it served the purpose of making it easier to design the classes for the first go at it, so I can't really fault it for existing.</p><p></p><p>So my longing for AEDU type power systems to be in D&D really is just wanting my characters to be flavorful and functional (and tactical, i guess) in combat</p><p></p><p>For example: I've played a version of the same character in 4e, 5e and pathfinder, a death priest (all at lower levels). For me, If my guy can feel like the death priest I see him as most of the time, and isn't just limited to one way to contribute in combat (only basic attacks or one cantrip, same thing in the end to me), I'm happy with whatever form that takes. </p><p>-4e warpriest death domain gave me this, I always felt I had tactical, death priest-like, choices and actions to make in combat. </p><p>-5e cleric death domain, less choice per encounter (could mace attack people, or cantrip (chill-touch?), spells were mostly used for healing), Definitely a step back from the level of 'death-priestly-ness' I felt, but had enough cusomization AND functionality to be a contender in combat. Missed AEDU for sure.</p><p>-Pathfinder, Cleric death domain. Until I gained enough levels that I could afford to cast 1 spell per battle, or that my domain powers weren't worthless, I felt like a poorly made fighter. He was as customized into what I wanted him to be like as best I knew how, but his functionality was low. That was when I missed AEDU the most.</p><p></p><p></p><p>Anyway: 5e seems a step back from what AEDU brought me that I liked. They wouldn't need to put back AEDU to fix this for me, there are things in 5e that begin to satisfy me in this regard, but not to the same level that 4e provided for most classes.</p></blockquote><p></p>
[QUOTE="Larrin, post: 6244676, member: 55816"] I think that when I miss AEDU, what I'm actually missing is a combination of is feeling like I'm being a [class] with every attack and that my character has combat functionality. This isn't 5e specific, and I actually think 5e does this better then pathfinder, in my opinion. Heck there are times in 4e when I don't get these 'needs' met. (low levels and certain classes). My take from the AEDU system is the philosophy of trying to make a cleric/fighter/bard/wizard be a cleric/fighter/bard/wizard every turn and that while being that in combat, it is a meaningful contribution and gives them a few things to choose from. I can agree with people thinking that not every class needs the same progression in AEDU-type powers to get this accomplished, but it served the purpose of making it easier to design the classes for the first go at it, so I can't really fault it for existing. So my longing for AEDU type power systems to be in D&D really is just wanting my characters to be flavorful and functional (and tactical, i guess) in combat For example: I've played a version of the same character in 4e, 5e and pathfinder, a death priest (all at lower levels). For me, If my guy can feel like the death priest I see him as most of the time, and isn't just limited to one way to contribute in combat (only basic attacks or one cantrip, same thing in the end to me), I'm happy with whatever form that takes. -4e warpriest death domain gave me this, I always felt I had tactical, death priest-like, choices and actions to make in combat. -5e cleric death domain, less choice per encounter (could mace attack people, or cantrip (chill-touch?), spells were mostly used for healing), Definitely a step back from the level of 'death-priestly-ness' I felt, but had enough cusomization AND functionality to be a contender in combat. Missed AEDU for sure. -Pathfinder, Cleric death domain. Until I gained enough levels that I could afford to cast 1 spell per battle, or that my domain powers weren't worthless, I felt like a poorly made fighter. He was as customized into what I wanted him to be like as best I knew how, but his functionality was low. That was when I missed AEDU the most. Anyway: 5e seems a step back from what AEDU brought me that I liked. They wouldn't need to put back AEDU to fix this for me, there are things in 5e that begin to satisfy me in this regard, but not to the same level that 4e provided for most classes. [/QUOTE]
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Are you going to miss AEDU? (And did you feel a lack in the playtest because of it?)
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