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*Dungeons & Dragons
Are you going to miss AEDU? (And did you feel a lack in the playtest because of it?)
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<blockquote data-quote="Dungeoneer" data-source="post: 6245456" data-attributes="member: 91777"><p>Don't forget psionics from the PHB3. I thought the point system and the augments were clever.</p><p></p><p>At the end of the day what you want is for every class to a) have a selection of interesting options and b) not have a bunch of wildly divergent subsystems. The latter is hard for a DM to deal with and tends to lead to balance issues. Fundamentally, you want to have small attacks that can be used all the time and big attacks that require some resource management from the players. As long as they all put out roughly the same amount of damage and are used with roughly the same frequency, how you get there doesn't matter.</p><p></p><p>AEDU is sort of the direct approach to this. But there are other ways, as Essentials, Psionics and 13th Age illustrate. </p><p></p><p>I don't think the AEDU model is inherently broken. A fighter with a set number of At-Wills, Encounters and Dailies that simply leveled up in power rather than adding new ones all the time would work well and be pretty easy to manage. The problem is that WotC wanted everyone to add powers all the time so that they could sell splat books full of new powers. Which lead to bloat and some balance issues (although not huge ones). AEDU wasn't the problem, the problem was the zillions of powers they were shoveling into the system.</p></blockquote><p></p>
[QUOTE="Dungeoneer, post: 6245456, member: 91777"] Don't forget psionics from the PHB3. I thought the point system and the augments were clever. At the end of the day what you want is for every class to a) have a selection of interesting options and b) not have a bunch of wildly divergent subsystems. The latter is hard for a DM to deal with and tends to lead to balance issues. Fundamentally, you want to have small attacks that can be used all the time and big attacks that require some resource management from the players. As long as they all put out roughly the same amount of damage and are used with roughly the same frequency, how you get there doesn't matter. AEDU is sort of the direct approach to this. But there are other ways, as Essentials, Psionics and 13th Age illustrate. I don't think the AEDU model is inherently broken. A fighter with a set number of At-Wills, Encounters and Dailies that simply leveled up in power rather than adding new ones all the time would work well and be pretty easy to manage. The problem is that WotC wanted everyone to add powers all the time so that they could sell splat books full of new powers. Which lead to bloat and some balance issues (although not huge ones). AEDU wasn't the problem, the problem was the zillions of powers they were shoveling into the system. [/QUOTE]
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Community
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Are you going to miss AEDU? (And did you feel a lack in the playtest because of it?)
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