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General Tabletop Discussion
*Dungeons & Dragons
Are you going to miss AEDU? (And did you feel a lack in the playtest because of it?)
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<blockquote data-quote="Lokiare" data-source="post: 6246491" data-attributes="member: 83996"><p>I don't miss AEDU from 5E. I miss what it allowed players to do with the game. In 5E if you want that flexibility you have to play a spell caster or improvise and hope your DM knows how to guesstimate complex probability equations in their heads. So now half the character concepts I want to play are off limits if I want to do anything but "hit it, hit it again" or "Hide, hit it, hide, hit it" or some variation thereof.</p><p></p><p>AEDU allowed the classes to be balanced the poster above me explained it in quite a bit of detail. I agree with most of what they said.</p><p></p><p>AEDU allowed you to have several options at any given time. Even if you used all your powers, you still had 2-3 at-will powers to choose from plus all the normal combat actions like bull rush, charge, grab, etc...etc...On top of that you had robust and fair rules for improvisation that amounted to make an attack roll or a skill check against a defense. So everything was covered.</p><p></p><p>In 5E we don't see that. We see non casters with 1-2 options: "hit it, or hit it harder", while casters have a multitude of options and by level 10 they have more options than a caster in 4E had even at level 30.</p><p></p><p>This would be fine if it were split between the classes where you could pick a Fighter with one option, or you could pick a Fighter with 5 options. We don't see that though and are just left wanting.</p><p></p><p>In summary: I want what AEDU did for the game, but we don't necessarily have to have AEDU...</p></blockquote><p></p>
[QUOTE="Lokiare, post: 6246491, member: 83996"] I don't miss AEDU from 5E. I miss what it allowed players to do with the game. In 5E if you want that flexibility you have to play a spell caster or improvise and hope your DM knows how to guesstimate complex probability equations in their heads. So now half the character concepts I want to play are off limits if I want to do anything but "hit it, hit it again" or "Hide, hit it, hide, hit it" or some variation thereof. AEDU allowed the classes to be balanced the poster above me explained it in quite a bit of detail. I agree with most of what they said. AEDU allowed you to have several options at any given time. Even if you used all your powers, you still had 2-3 at-will powers to choose from plus all the normal combat actions like bull rush, charge, grab, etc...etc...On top of that you had robust and fair rules for improvisation that amounted to make an attack roll or a skill check against a defense. So everything was covered. In 5E we don't see that. We see non casters with 1-2 options: "hit it, or hit it harder", while casters have a multitude of options and by level 10 they have more options than a caster in 4E had even at level 30. This would be fine if it were split between the classes where you could pick a Fighter with one option, or you could pick a Fighter with 5 options. We don't see that though and are just left wanting. In summary: I want what AEDU did for the game, but we don't necessarily have to have AEDU... [/QUOTE]
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Community
General Tabletop Discussion
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Are you going to miss AEDU? (And did you feel a lack in the playtest because of it?)
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