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Are you going to miss AEDU? (And did you feel a lack in the playtest because of it?)
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<blockquote data-quote="Wyckedemus" data-source="post: 6246621" data-attributes="member: 1079"><p>... What?</p><p></p><p>In 4th Edition, As a third level Weaponmaster Fighter and I have a choice of 2 at-will powers, 2 encounter powers, 1 utility power and 1 daily power. Manyof these powers limit how I can use them, or what weapons I can use. On top of that I can use second wind. I can also charge to make a basic attack. (However I've never seen anyone make a basic attack that was not granted outside a power or a charge.)</p><p></p><p>In D&D Next (which is not yet fully developed) I can play a Fighter (Warrior) at Level 3 and be able to make at-will melee or ranged attacks with a variety of weapons including my greataxe, or using two-weapon fighting to melee or throw two hand axes to spread my attacks out (without needing a power to tell me I can), or a longbow to make an attack at longer range (without fear of sucking because the enemy's defenses scaled above my Dex ability score. Thanks, Bounded Accuracy!)</p><p> Twice each combat (barring opportunities for recharging) I have a choice between 3 different combat superiority maneuvers with any melee weapon, and none of those attacks are limited by weapon like many 4E at-will or encounter powers were. I can also use Action Surge to make another attack action and mix it up. I can also charge to make an attack, but I can use combat superiority on that attack, unlike 4E's basic attack.</p><p> I get second wind as an ability, and might have better two-weapon fighting or the ability to react to give an enemy disadvantage if I so choose.</p><p></p><p>These lists aren't so different. They have a comparable number of options. The D&D Next Fighter has more freedom and less trap options, and yes, there is a Daily power for the Fighter which many love to have. In my experience, it was fun to get one's daily off (unless they missed). However after it was used, I've seen many players assume that they've run out of ammo and now want to rest and recover dailies. That was a story-killing trap. When their fighter is healthy, but they want an extended rest just so they can do a whirlwind-style attack again? How does that make sense in the world?</p><p></p><p>You must not be playing 5E regularly, or at least you must have the "limited to thinking inside a box" mindset that in order for something to be a valid combat option it has to be codified as a power in a little box.</p><p></p><p>5E gives me plenty of solid, varied attack options. I'm sorry that you don't see them. It's not like 4th edition which limited my choices to "attacking with my one good weapon" with one of a few specific powers. With accuracy feats and unbounded ability scores forcing you to race against unbounded defenses for your primary attack, using anything other than your primary weapon was seen by most to be a trap option. This is because there was a necessity in the system that taught us to think that.</p><p></p><p>... in my opinion.</p></blockquote><p></p>
[QUOTE="Wyckedemus, post: 6246621, member: 1079"] ... What? In 4th Edition, As a third level Weaponmaster Fighter and I have a choice of 2 at-will powers, 2 encounter powers, 1 utility power and 1 daily power. Manyof these powers limit how I can use them, or what weapons I can use. On top of that I can use second wind. I can also charge to make a basic attack. (However I've never seen anyone make a basic attack that was not granted outside a power or a charge.) In D&D Next (which is not yet fully developed) I can play a Fighter (Warrior) at Level 3 and be able to make at-will melee or ranged attacks with a variety of weapons including my greataxe, or using two-weapon fighting to melee or throw two hand axes to spread my attacks out (without needing a power to tell me I can), or a longbow to make an attack at longer range (without fear of sucking because the enemy's defenses scaled above my Dex ability score. Thanks, Bounded Accuracy!) Twice each combat (barring opportunities for recharging) I have a choice between 3 different combat superiority maneuvers with any melee weapon, and none of those attacks are limited by weapon like many 4E at-will or encounter powers were. I can also use Action Surge to make another attack action and mix it up. I can also charge to make an attack, but I can use combat superiority on that attack, unlike 4E's basic attack. I get second wind as an ability, and might have better two-weapon fighting or the ability to react to give an enemy disadvantage if I so choose. These lists aren't so different. They have a comparable number of options. The D&D Next Fighter has more freedom and less trap options, and yes, there is a Daily power for the Fighter which many love to have. In my experience, it was fun to get one's daily off (unless they missed). However after it was used, I've seen many players assume that they've run out of ammo and now want to rest and recover dailies. That was a story-killing trap. When their fighter is healthy, but they want an extended rest just so they can do a whirlwind-style attack again? How does that make sense in the world? You must not be playing 5E regularly, or at least you must have the "limited to thinking inside a box" mindset that in order for something to be a valid combat option it has to be codified as a power in a little box. 5E gives me plenty of solid, varied attack options. I'm sorry that you don't see them. It's not like 4th edition which limited my choices to "attacking with my one good weapon" with one of a few specific powers. With accuracy feats and unbounded ability scores forcing you to race against unbounded defenses for your primary attack, using anything other than your primary weapon was seen by most to be a trap option. This is because there was a necessity in the system that taught us to think that. ... in my opinion. [/QUOTE]
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Are you going to miss AEDU? (And did you feel a lack in the playtest because of it?)
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