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<blockquote data-quote="Texicles" data-source="post: 5949642" data-attributes="member: 6694608"><p>This is what quite a few people seem to lose sight of. AFAIK, this is the first time a RPG has done playtesting to this scale and degree. I can understand that the novelty of the process can be a little confusing, but it is many months and several iterations from being close to a game.</p><p></p><p>If you put this in PC game terms (an industry that has been running beta tests for quite a while, a number of which I've participated in), we're looking at a game in the stage where you can boot up, walk around in, swing your sword a little and only glean the <em>vaguest</em> of notions of what the final product will look like. I'm talking about all the textures jacked-up or missing, numbers are placeholders, a few abilities are barely in place, the interface is all wonky, etc.</p><p></p><p>Looking at the first playtest iteration, we're not testing a game, we're testing a game "engine." Things like storyline, a fleshed out system of abilities and feats, and balance are all coming, but now is not the time to look for them. Now is the time to look at the most fundamental aspects of the game system and provide constructive criticism. Basically, if you don't like it for X or Y reason, and the game doesn't change to suit your liking, through both the playtesting process and the modularity of the game, it's really your responsibility.</p><p></p><p>There are plenty of things I'm not in love with, or find questionable, about 5e, but I like where it is now because 1) my expectations are not too high for this point in development, and 2) I see potential to make 5e do all sorts of interesting things when it's done and my feedback has been given to help it get there.</p></blockquote><p></p>
[QUOTE="Texicles, post: 5949642, member: 6694608"] This is what quite a few people seem to lose sight of. AFAIK, this is the first time a RPG has done playtesting to this scale and degree. I can understand that the novelty of the process can be a little confusing, but it is many months and several iterations from being close to a game. If you put this in PC game terms (an industry that has been running beta tests for quite a while, a number of which I've participated in), we're looking at a game in the stage where you can boot up, walk around in, swing your sword a little and only glean the [I]vaguest[/I] of notions of what the final product will look like. I'm talking about all the textures jacked-up or missing, numbers are placeholders, a few abilities are barely in place, the interface is all wonky, etc. Looking at the first playtest iteration, we're not testing a game, we're testing a game "engine." Things like storyline, a fleshed out system of abilities and feats, and balance are all coming, but now is not the time to look for them. Now is the time to look at the most fundamental aspects of the game system and provide constructive criticism. Basically, if you don't like it for X or Y reason, and the game doesn't change to suit your liking, through both the playtesting process and the modularity of the game, it's really your responsibility. There are plenty of things I'm not in love with, or find questionable, about 5e, but I like where it is now because 1) my expectations are not too high for this point in development, and 2) I see potential to make 5e do all sorts of interesting things when it's done and my feedback has been given to help it get there. [/QUOTE]
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