Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Are you happy with D&D Next so far?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 5949934" data-attributes="member: 42582"><p>My feeling is that different people are responding to different features of 4e and of the playtest.</p><p></p><p>For those who don't like it, generally the most salient feature of its mechanics is that they are not process-simulation (ie they get the player to make decisions that don't correspond to decisions by the PC, and they have features/processes that don't model processes taking place in the gameworld). And D&Dnext still has some mechanics like this - Reaper, hit dice and fighter surges, for example.</p><p></p><p>For at least a certain subset of 4e players, what is most salient about its mechanics is the way they tightly integrate to make the encounter the focus of play, with tight scene framing (especially tight by traditional D&D standards), tight pacing and a high degree of player control over the way the situation unfolds. D&Dnext doesn't seem to have very much of this - there are no encounter powers or milestones, there are durations and other action resolution features that draw attention away from the encounter and into more traditional D&D "exploration", etc.</p><p></p><p>So those who didn't like 4e's techniques are still going to find some of those techniques in D&Dnext. But those who liked 4e's techniques for the particular play experience they produced may not find that experince replicated by D&Dnext.</p><p></p><p>I think 4e <em>is</em> "weird" - noticeably different - compared to older versions of D&D. And I don't think it's just the emphasis on tactical combat - it's the way those mechanics work, and are so overt, and are expected to be taken up by the players in a blatant, even flagrant, fashion.</p><p></p><p>I don't know how many people look at 4e in the way I described. I know that Campbell and I aren't the only ones on ENworld.</p><p></p><p>(Also: [MENTION=16586]Campbell[/MENTION], caveats noted. For me, 4e is the right mix of gonzo fantasy and narrative play. Rolemaster is the right mix of gonzo fantasy and purist-for-system play, though over the years my group drifted RM in a narrativist direction. I like RQ, and admire it, but find it too mechanically austere for extended play. Once my 4e campaign finishes, I'm hoping my group will let me run Burning Wheel for something less gonzo and more overtly narrativist.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 5949934, member: 42582"] My feeling is that different people are responding to different features of 4e and of the playtest. For those who don't like it, generally the most salient feature of its mechanics is that they are not process-simulation (ie they get the player to make decisions that don't correspond to decisions by the PC, and they have features/processes that don't model processes taking place in the gameworld). And D&Dnext still has some mechanics like this - Reaper, hit dice and fighter surges, for example. For at least a certain subset of 4e players, what is most salient about its mechanics is the way they tightly integrate to make the encounter the focus of play, with tight scene framing (especially tight by traditional D&D standards), tight pacing and a high degree of player control over the way the situation unfolds. D&Dnext doesn't seem to have very much of this - there are no encounter powers or milestones, there are durations and other action resolution features that draw attention away from the encounter and into more traditional D&D "exploration", etc. So those who didn't like 4e's techniques are still going to find some of those techniques in D&Dnext. But those who liked 4e's techniques for the particular play experience they produced may not find that experince replicated by D&Dnext. I think 4e [I]is[/I] "weird" - noticeably different - compared to older versions of D&D. And I don't think it's just the emphasis on tactical combat - it's the way those mechanics work, and are so overt, and are expected to be taken up by the players in a blatant, even flagrant, fashion. I don't know how many people look at 4e in the way I described. I know that Campbell and I aren't the only ones on ENworld. (Also: [MENTION=16586]Campbell[/MENTION], caveats noted. For me, 4e is the right mix of gonzo fantasy and narrative play. Rolemaster is the right mix of gonzo fantasy and purist-for-system play, though over the years my group drifted RM in a narrativist direction. I like RQ, and admire it, but find it too mechanically austere for extended play. Once my 4e campaign finishes, I'm hoping my group will let me run Burning Wheel for something less gonzo and more overtly narrativist.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Are you happy with D&D Next so far?
Top