Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Are you happy with the Battlemaster and Fighter Maneuvers? Other discussions as well.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Salamandyr" data-source="post: 6285286" data-attributes="member: 40233"><p>I'm sure there are examples of previous editions giving classes specific abilities that closed off options for everyone else, but those aren't them. Both multiple attacks, and for that matter, weapon specialization, are essentially "the same as everybody else gets, only better". The cleric can make attacks, the fighter can make more attacks. The thief can be proficient in longsword, the fighter can be a specialist in longsword (<em>pour moi</em>, weapon specialization spelled the end of the fighter as the archetype modeller he was intended to be, but that's a whole different argument). </p><p></p><p>What I'm referring to is giving the fighter discrete special abilities that mean that nobody else can do those things...like for instance disarming someone, or tripping them. If they did something like make those general maneuvers, but only the fighter could disarm someone <em>and</em> do damage at the same time (everyone else has to choose whether to do damage or accomplish the special effect), that would suit my vision of how the game ought to work. I'm sure there are other ways to accomplish this. 3e's method was to make all those abilities <em>theoretically</em> possible for anyone, but to actually have a snowball's chance in Tarterus of succeeding at them, you had to take a feat, and only the fighter had the sufficiency of feats to actually take more than one or two of those (and he usually didn't either). So I guess I should thank my stars they aren't emulating 3e, because that way <em>stunk</em>.</p><p></p><p>But like I said, I lost this fight; most people want the fighter to have discrete things, defined within the class, that only the fighter can do. I think that makes for a poorer game, but I'm in the minority, so it's something I can live with. There's a lot of other stuff about 5e to look forward to.</p></blockquote><p></p>
[QUOTE="Salamandyr, post: 6285286, member: 40233"] I'm sure there are examples of previous editions giving classes specific abilities that closed off options for everyone else, but those aren't them. Both multiple attacks, and for that matter, weapon specialization, are essentially "the same as everybody else gets, only better". The cleric can make attacks, the fighter can make more attacks. The thief can be proficient in longsword, the fighter can be a specialist in longsword ([I]pour moi[/I], weapon specialization spelled the end of the fighter as the archetype modeller he was intended to be, but that's a whole different argument). What I'm referring to is giving the fighter discrete special abilities that mean that nobody else can do those things...like for instance disarming someone, or tripping them. If they did something like make those general maneuvers, but only the fighter could disarm someone [I]and[/I] do damage at the same time (everyone else has to choose whether to do damage or accomplish the special effect), that would suit my vision of how the game ought to work. I'm sure there are other ways to accomplish this. 3e's method was to make all those abilities [I]theoretically[/I] possible for anyone, but to actually have a snowball's chance in Tarterus of succeeding at them, you had to take a feat, and only the fighter had the sufficiency of feats to actually take more than one or two of those (and he usually didn't either). So I guess I should thank my stars they aren't emulating 3e, because that way [I]stunk[/I]. But like I said, I lost this fight; most people want the fighter to have discrete things, defined within the class, that only the fighter can do. I think that makes for a poorer game, but I'm in the minority, so it's something I can live with. There's a lot of other stuff about 5e to look forward to. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Are you happy with the Battlemaster and Fighter Maneuvers? Other discussions as well.
Top