Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Dungeons & Dragons
Are you happy with the Battlemaster and Fighter Maneuvers? Other discussions as well.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ahnehnois" data-source="post: 6285936" data-attributes="member: 17106"><p>That sounds fine to me. It's one of those things that I think would be hard to sell to traditionalists who like their omni-cleric and omni-wizard. But I wouldn't object to more specialized magic classes at all given how vague the traditional versions are. The specialized classes also allow more development; instead of being commoners with spells whose entire development is tied to this subsystem, beguilers can have some rogue skills, warmages can have some combat abilities, true necromancers can become liches, etc.</p><p></p><p>It does seem that domains were supposed to do that, but they don't (at least, not in the core rules; given the spontaneous casting clerics from UA who have full access to their domain spells but not to cures, the domains can be game-changers).</p><p></p><p>It's very odd given that conceptually it seems like divine casting makes more sense to go the spontaneous route or even the non-spell route (like a warlock), but that territory was never explored. With 5e, I had hoped the priest class might be that, but it was scrapped for some reason.</p><p></p><p>Maybe, but you also left out some interesting ones like the dragon shaman (much better than the marshal), the scout, and some of the weird alternate magic stuff (incarnum and ToM). Not that it was all polished or even all good, but there is a lot of 3e material that could have been influential but has instead been ignored.</p><p></p><p>I didn't have any trouble stepping back from, say, the 3e knight's challenges. Seems to me, rules-light, just say you're going to attack and be done with it is a pretty natural direction.</p><p></p><p>Or like 3e. Those games were all built off the same system and shared similar goals. Modern tells us a lot about what D&D could be.</p><p></p><p>With what? I mean, you may not like my direction for things, but I'm nothing if not consistent.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6285936, member: 17106"] That sounds fine to me. It's one of those things that I think would be hard to sell to traditionalists who like their omni-cleric and omni-wizard. But I wouldn't object to more specialized magic classes at all given how vague the traditional versions are. The specialized classes also allow more development; instead of being commoners with spells whose entire development is tied to this subsystem, beguilers can have some rogue skills, warmages can have some combat abilities, true necromancers can become liches, etc. It does seem that domains were supposed to do that, but they don't (at least, not in the core rules; given the spontaneous casting clerics from UA who have full access to their domain spells but not to cures, the domains can be game-changers). It's very odd given that conceptually it seems like divine casting makes more sense to go the spontaneous route or even the non-spell route (like a warlock), but that territory was never explored. With 5e, I had hoped the priest class might be that, but it was scrapped for some reason. Maybe, but you also left out some interesting ones like the dragon shaman (much better than the marshal), the scout, and some of the weird alternate magic stuff (incarnum and ToM). Not that it was all polished or even all good, but there is a lot of 3e material that could have been influential but has instead been ignored. I didn't have any trouble stepping back from, say, the 3e knight's challenges. Seems to me, rules-light, just say you're going to attack and be done with it is a pretty natural direction. Or like 3e. Those games were all built off the same system and shared similar goals. Modern tells us a lot about what D&D could be. With what? I mean, you may not like my direction for things, but I'm nothing if not consistent. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Are you happy with the Battlemaster and Fighter Maneuvers? Other discussions as well.
Top