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General Tabletop Discussion
*Dungeons & Dragons
Are you happy with the Battlemaster and Fighter Maneuvers? Other discussions as well.
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<blockquote data-quote="Ahnehnois" data-source="post: 6288578" data-attributes="member: 17106"><p>Okay, yes, pretty much.</p><p></p><p>I do. It's 3e, or as I call it "D&D". I was just hoping for a new version to come out someday that has a similar philosophy but incorporates some of what we've learned over the past fifteen years. Absent that, some version of 3e will have to remain as "the" D&D for myself and everyone else who liked it.</p><p></p><p>Not really. The idea from the start was that attacks work the same way for everyone. There's nothing stopping a wizard/mage from rolling an attack, and it's resolved the same way as it would be for anyone else. The career magician simply sucks at it.</p><p></p><p>Which is a very important thing. The rules for attacks represent a set of laws of game world physics and behavior that exist independent of any character. A (non-4e) fighter does not have a "power source", he is simply better/faster/stronger than your average commoner at doing what he does. There is no equivalence to be drawn with spells. This is what D&D did right.</p><p></p><p>The problem with looking at it that way is that 4e has so many radical paradigm shifts (often contradictory and to no discernible end) that it can hardly be considered a test case for any one mechanical element. On top of that, everything's so poorly implemented that it's not a fair test of anything. And then there's all the extracurricular stuff that doesn't pertain to the rules themselves, the licensing, the company's behavior, the fans' behavior. There just really isn't much positive to be gleaned from discussing it other than in the sense of those not learning from history being doomed to repeat it.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6288578, member: 17106"] Okay, yes, pretty much. I do. It's 3e, or as I call it "D&D". I was just hoping for a new version to come out someday that has a similar philosophy but incorporates some of what we've learned over the past fifteen years. Absent that, some version of 3e will have to remain as "the" D&D for myself and everyone else who liked it. Not really. The idea from the start was that attacks work the same way for everyone. There's nothing stopping a wizard/mage from rolling an attack, and it's resolved the same way as it would be for anyone else. The career magician simply sucks at it. Which is a very important thing. The rules for attacks represent a set of laws of game world physics and behavior that exist independent of any character. A (non-4e) fighter does not have a "power source", he is simply better/faster/stronger than your average commoner at doing what he does. There is no equivalence to be drawn with spells. This is what D&D did right. The problem with looking at it that way is that 4e has so many radical paradigm shifts (often contradictory and to no discernible end) that it can hardly be considered a test case for any one mechanical element. On top of that, everything's so poorly implemented that it's not a fair test of anything. And then there's all the extracurricular stuff that doesn't pertain to the rules themselves, the licensing, the company's behavior, the fans' behavior. There just really isn't much positive to be gleaned from discussing it other than in the sense of those not learning from history being doomed to repeat it. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Are you happy with the Battlemaster and Fighter Maneuvers? Other discussions as well.
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