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<blockquote data-quote="hutchback" data-source="post: 5181832" data-attributes="member: 86196"><p>Encounters has provided me with my first opportunity to GM, thus there are countless things I have learned.</p><p></p><p>Some of the more noteworthy are:</p><p></p><p><u>Use the environment/terrain.</u> I noticed that if allowed PCs will find a comfy spot on the combat map and just sit back and roll their attacks. Forced movements, difficult terrain, cover, terrain that grants additional damage and explosions/fire are all things that keep the players moving around and thinking on there feet. </p><p></p><p>One of my favorite examples was a random teleport I used in the Plaguechanged Eladrin encounter. It was a long hall emptying into an 8x8 square room and I didn't want my ranged PCs to hide in the hallway and just lob bombs at the enemy. So every so often I had all the PCs roll 2d8 which provided the coordinates for where they would get teleported to in the room. It was a mad scramble each time and a lot of fun.</p><p></p><p><u>Reward/react to role play.</u> We hear it all the time "there is not room for roleplay in 4E" but I have learned that it is up to me to facilitate it as much as possible. The guy playing our Dwarven Cleric is really old school and he just gets it. Every attack and action is accompanied with him calling down Moradin's wrath or insulting his enemies. The table loves it and starts joining in. </p><p></p><p>But as for my involvement... when he collected shards from the crystaline structures in one room, I made sure I gave the shards properties that can be used in the the following encounters. When he performed funeral rights on the plaguechanged Eladrin, laying the poor soul to rest; I had Moradin smile on his merciful cleric granting him a 1d4 bonus to defenses for 1d4 rounds of combat in the next encounter. The group is catching on an reacting with more and more roleplay.</p><p></p><p>Those are two things I thought I'd share.</p></blockquote><p></p>
[QUOTE="hutchback, post: 5181832, member: 86196"] Encounters has provided me with my first opportunity to GM, thus there are countless things I have learned. Some of the more noteworthy are: [U]Use the environment/terrain.[/U] I noticed that if allowed PCs will find a comfy spot on the combat map and just sit back and roll their attacks. Forced movements, difficult terrain, cover, terrain that grants additional damage and explosions/fire are all things that keep the players moving around and thinking on there feet. One of my favorite examples was a random teleport I used in the Plaguechanged Eladrin encounter. It was a long hall emptying into an 8x8 square room and I didn't want my ranged PCs to hide in the hallway and just lob bombs at the enemy. So every so often I had all the PCs roll 2d8 which provided the coordinates for where they would get teleported to in the room. It was a mad scramble each time and a lot of fun. [U]Reward/react to role play.[/U] We hear it all the time "there is not room for roleplay in 4E" but I have learned that it is up to me to facilitate it as much as possible. The guy playing our Dwarven Cleric is really old school and he just gets it. Every attack and action is accompanied with him calling down Moradin's wrath or insulting his enemies. The table loves it and starts joining in. But as for my involvement... when he collected shards from the crystaline structures in one room, I made sure I gave the shards properties that can be used in the the following encounters. When he performed funeral rights on the plaguechanged Eladrin, laying the poor soul to rest; I had Moradin smile on his merciful cleric granting him a 1d4 bonus to defenses for 1d4 rounds of combat in the next encounter. The group is catching on an reacting with more and more roleplay. Those are two things I thought I'd share. [/QUOTE]
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