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are you more interested in 5e or numenera?
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<blockquote data-quote="Gorgon Zee" data-source="post: 6149303" data-attributes="member: 75787"><p>I am interested in 5e more to play, and Numenéra more to run. I'll probably be starting a couple of new long-runnign campaigns soon, and these are my guesses at which systems I'll be using:</p><p></p><p>[50%] 13th Age: This is what 5e should have been; I'm converting D&D module I1 <em><a href="http://en.wikipedia.org/wiki/Dwellers_of_the_Forbidden_City" target="_blank">Dwellers of the Forbidden Ci</a>ty </em>to 13th age and will use it as a test to see if the system is all that it seems to be. The conversion is certainly easy -- most of the effort is extra work; tying in the Icons and deciding if "roll d6 and if it's a 1 you die" is a good way to play ...</p><p></p><p>[50%] FATE. I have a group of friends with D&D characters I brought from 3.0 level 7s (in Living Greyhawk) through Red Hand of Doom, Demonweb Pits, Ruins of Castle Greyhawk, all through 3.5 and then into 4e with an epic campaign. Now they're through that, I'm thinking of letting them lose in heaven as a kind of god-level police force. FATE ftw on this one. Although Lords of Gossamer and Shadow (<a href="http://www.kickstarter.com/projects/937759598/lords-of-gossamer-and-shadow-diceless-role-playing" target="_blank">http://www.kickstarter.com/projects/937759598/lords-of-gossamer-and-shadow-diceless-role-playing</a>) is appealing too.</p><p></p><p>[50%] Numenera: I've probably used Rolemaster C&TII, RMC IV, and all his other work for ICE more than I COULD use Numenera, but I like Monte's style and design knowledge, so I'm happy to have KS-d this system and it's high on my list</p><p></p><p>[20%] Savage Worlds: I've had a concept I'd like to try for a while now, and have been thinking of using SW for it, but 13th age, or Numenéra might suit better. I'm a little concerned about a certain sameness to SW characters and combats after a while, but have had tons of fun playing it</p><p></p><p>[15%] Godlike: Devil's Brigade: If I want some realistic WW2 with added superheroics and diced I do not have the mental energy to run 2 campaigns, this is go-to material. Very sweet campaign, and fun to read even if you never plan to play. These guys (the real life brigade) were seriously awesome.</p><p></p><p>[15%] Call of Cthulhu. Because when I ran <em>Beyond the Mountains of Madness</em>, and <em>Masks</em>, it was awesome. Two for two is hard to argue with. </p><p></p><p>For 5e, I'll be most excited about their organized play. D&D has always been best as a combat-focused "kill stuff and loot their bodies" game, which is a lot of fun to throw into the gaming mix. Not excited to run it, but if it's any good at all, I'll play it!</p><p></p><p>My wife, who is a great player and GM, has played 5e at a couple of cons, and really likes it -- finds it a good mix of some options without too many -- so I'm giving it a go at Gen Con with a pretty positive, hopeful feel!</p></blockquote><p></p>
[QUOTE="Gorgon Zee, post: 6149303, member: 75787"] I am interested in 5e more to play, and Numenéra more to run. I'll probably be starting a couple of new long-runnign campaigns soon, and these are my guesses at which systems I'll be using: [50%] 13th Age: This is what 5e should have been; I'm converting D&D module I1 [I][URL="http://en.wikipedia.org/wiki/Dwellers_of_the_Forbidden_City"]Dwellers of the Forbidden Ci[/URL]ty [/I]to 13th age and will use it as a test to see if the system is all that it seems to be. The conversion is certainly easy -- most of the effort is extra work; tying in the Icons and deciding if "roll d6 and if it's a 1 you die" is a good way to play ... [50%] FATE. I have a group of friends with D&D characters I brought from 3.0 level 7s (in Living Greyhawk) through Red Hand of Doom, Demonweb Pits, Ruins of Castle Greyhawk, all through 3.5 and then into 4e with an epic campaign. Now they're through that, I'm thinking of letting them lose in heaven as a kind of god-level police force. FATE ftw on this one. Although Lords of Gossamer and Shadow ([URL]http://www.kickstarter.com/projects/937759598/lords-of-gossamer-and-shadow-diceless-role-playing[/URL]) is appealing too. [50%] Numenera: I've probably used Rolemaster C&TII, RMC IV, and all his other work for ICE more than I COULD use Numenera, but I like Monte's style and design knowledge, so I'm happy to have KS-d this system and it's high on my list [20%] Savage Worlds: I've had a concept I'd like to try for a while now, and have been thinking of using SW for it, but 13th age, or Numenéra might suit better. I'm a little concerned about a certain sameness to SW characters and combats after a while, but have had tons of fun playing it [15%] Godlike: Devil's Brigade: If I want some realistic WW2 with added superheroics and diced I do not have the mental energy to run 2 campaigns, this is go-to material. Very sweet campaign, and fun to read even if you never plan to play. These guys (the real life brigade) were seriously awesome. [15%] Call of Cthulhu. Because when I ran [I]Beyond the Mountains of Madness[/I], and [I]Masks[/I], it was awesome. Two for two is hard to argue with. For 5e, I'll be most excited about their organized play. D&D has always been best as a combat-focused "kill stuff and loot their bodies" game, which is a lot of fun to throw into the gaming mix. Not excited to run it, but if it's any good at all, I'll play it! My wife, who is a great player and GM, has played 5e at a couple of cons, and really likes it -- finds it a good mix of some options without too many -- so I'm giving it a go at Gen Con with a pretty positive, hopeful feel! [/QUOTE]
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