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Are you part of the "Lost Generation" of RPG gamers?
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<blockquote data-quote="Neonchameleon" data-source="post: 6023719" data-attributes="member: 87792"><p>I consider myself not part of the lost generation so much as part of the diaspora. The period when D&D wasn't the leader of the RPG market. White Wolf was. And most D&D players were members of groups that had been existing forever - Storyteller was where the main creative energy was, whereas TSR was getting called T$R for churning out over 600 sourcebooks in 9 years to an ever decreasing audience. The rules weren't great. If you want exuberant settings, I don't think D&D can match Vampire, RIFTS, Cyberpunk 2020, WFRP, or even most GURPS sourcebooks (to name what I was playing in the 90s). </p><p> </p><p>And I'm pleased to see that it looks as if there's a second diaspora going on right now. Not as strong as the one I grew up with - the market leaders are both D&D right now. But even a split market between versions of D&D turns things over.</p><p> </p><p>We weren't lost. We were members of the period when something consistently almost matched D&D's sales and was more relevant to us than the dungeoncrawls and settings that bounced off their own rules that D&D was offering. And I think the roleplaying community was richer for it. This isn't to say I like Storyteller. I don't for numerous reasons. But I consider the dominance of d20 to be something that seriously hurt the creativity of the roleplaying market for the first half of the last decade. And I massively prefer the material currently being produced with its clean playing to the games I played in the 90s.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6023719, member: 87792"] I consider myself not part of the lost generation so much as part of the diaspora. The period when D&D wasn't the leader of the RPG market. White Wolf was. And most D&D players were members of groups that had been existing forever - Storyteller was where the main creative energy was, whereas TSR was getting called T$R for churning out over 600 sourcebooks in 9 years to an ever decreasing audience. The rules weren't great. If you want exuberant settings, I don't think D&D can match Vampire, RIFTS, Cyberpunk 2020, WFRP, or even most GURPS sourcebooks (to name what I was playing in the 90s). And I'm pleased to see that it looks as if there's a second diaspora going on right now. Not as strong as the one I grew up with - the market leaders are both D&D right now. But even a split market between versions of D&D turns things over. We weren't lost. We were members of the period when something consistently almost matched D&D's sales and was more relevant to us than the dungeoncrawls and settings that bounced off their own rules that D&D was offering. And I think the roleplaying community was richer for it. This isn't to say I like Storyteller. I don't for numerous reasons. But I consider the dominance of d20 to be something that seriously hurt the creativity of the roleplaying market for the first half of the last decade. And I massively prefer the material currently being produced with its clean playing to the games I played in the 90s. [/QUOTE]
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