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Are you part of the "Lost Generation" of RPG gamers?
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<blockquote data-quote="Weregrognard" data-source="post: 6026209" data-attributes="member: 26396"><p>Perhaps I'm just conflating personal experience with others' of the time, but during the 90s, it seemed like 2e AD&D <strong>was </strong>D&D. Everyone I met that "played D&D" was playing 2e, with the occasional person using 1e or BECMI material, but playing 2e at core. What I read online about 2e having been the proverbial "red-headed stepchild" of D&D editions doesn't really jive with my (admittedly anecdotal) experiences. It was well-known and loved (warts and all)...or so it seemed.</p><p></p><p>So my question is: "what happened?” How did this "popular" game become <em>ludus non grata</em>? I mean, the simplest answer is that 3e happened and it was a hit. That's understandable, but when the luster of 3.x faded, and 4e turned off half the D&D fandom, how many of these people returned to 2e? Not many, I guess. Like I mentioned earlier, it seems these folk are spread out between the plethora of D&D editions, clones, and such. </p><p></p><p>Nowadays, there's a "D&D" for everyone <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>So from that point of view, the (2e) generation was "lost".</p><p></p><p>But then again, you see there are clones of 2e coming out, and they seem popular (esp. <em>Myth & Magic</em>). Every few threads or so online you'll see one about 2e. It's slowly but surely coming back into the public (D&D fan) consciousness. You might surmise that it this was inevitable with the OSR, as a movement of "looking back", gained popularity. And that's what I feel <a href="http://blogofholding.com/?p=5152" target="_blank">Blog of Holding</a> was referring to in his post. It made me think, but maybe I’m way off base here.</p><p></p><p></p><p></p><p>Heh. You probably described what I'm talking about way better than I could in no less than <em>three </em>walls of text <img src="http://www.enworld.org/forum/images/smilies/blush.png" class="smilie" loading="lazy" alt=":blush:" title="Blush :blush:" data-shortname=":blush:" /></p></blockquote><p></p>
[QUOTE="Weregrognard, post: 6026209, member: 26396"] Perhaps I'm just conflating personal experience with others' of the time, but during the 90s, it seemed like 2e AD&D [B]was [/B]D&D. Everyone I met that "played D&D" was playing 2e, with the occasional person using 1e or BECMI material, but playing 2e at core. What I read online about 2e having been the proverbial "red-headed stepchild" of D&D editions doesn't really jive with my (admittedly anecdotal) experiences. It was well-known and loved (warts and all)...or so it seemed. So my question is: "what happened?” How did this "popular" game become [I]ludus non grata[/I]? I mean, the simplest answer is that 3e happened and it was a hit. That's understandable, but when the luster of 3.x faded, and 4e turned off half the D&D fandom, how many of these people returned to 2e? Not many, I guess. Like I mentioned earlier, it seems these folk are spread out between the plethora of D&D editions, clones, and such. Nowadays, there's a "D&D" for everyone :) So from that point of view, the (2e) generation was "lost". But then again, you see there are clones of 2e coming out, and they seem popular (esp. [I]Myth & Magic[/I]). Every few threads or so online you'll see one about 2e. It's slowly but surely coming back into the public (D&D fan) consciousness. You might surmise that it this was inevitable with the OSR, as a movement of "looking back", gained popularity. And that's what I feel [URL="http://blogofholding.com/?p=5152"]Blog of Holding[/URL] was referring to in his post. It made me think, but maybe I’m way off base here. Heh. You probably described what I'm talking about way better than I could in no less than [I]three [/I]walls of text :blush: [/QUOTE]
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