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Are you permanently using any UA material in your games?
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<blockquote data-quote="MostlyHarmless42" data-source="post: 8623143" data-attributes="member: 6845520"><p>We allow more or less all of the skill feats from the previous UA (Brawny in particular gets taken a lot at our table oddly).</p><p></p><p>We also use the UA ability to let learned spellcasters switch out one spell each long rest and all find it incredibly dumb that that rule didn't make it to print.</p><p></p><p>Also our artificers are allowed to take the multi-handed pouch from the original UA and we've got a home-brewed version of the gunsmith from the original version.</p><p></p><p>Used to allow the variant ranger, but since Tasha's alternative abilities we pretty much don't' do that anymore. We do, however, allow the original proposed version for Favored Foe, at least sort of. I just have my players learn the Hunter's Mark spell, and can cast it up to their proficiency modifier times per day as an alternative option to Favored Foe.</p></blockquote><p></p>
[QUOTE="MostlyHarmless42, post: 8623143, member: 6845520"] We allow more or less all of the skill feats from the previous UA (Brawny in particular gets taken a lot at our table oddly). We also use the UA ability to let learned spellcasters switch out one spell each long rest and all find it incredibly dumb that that rule didn't make it to print. Also our artificers are allowed to take the multi-handed pouch from the original UA and we've got a home-brewed version of the gunsmith from the original version. Used to allow the variant ranger, but since Tasha's alternative abilities we pretty much don't' do that anymore. We do, however, allow the original proposed version for Favored Foe, at least sort of. I just have my players learn the Hunter's Mark spell, and can cast it up to their proficiency modifier times per day as an alternative option to Favored Foe. [/QUOTE]
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Are you permanently using any UA material in your games?
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