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<blockquote data-quote="Glyfair" data-source="post: 3870451" data-attributes="member: 53"><p>I'll disagree with this. I think it was a good solid adventure for this sort of event. It could have used a character interaction encounter perhaps, but I think the characters were given enough personality to have intra-party interaction with the right group.</p><p></p><p>There were plenty of opportunities to explore the location and discover some information about what has been going on in several of the rooms (empty or non-empty). The encounters had some cool areas and lots of ways to interact with the environment (the drow was good at that, but dropped in the first attack in the game I ran).</p><p></p><p>I didn't see that. They did what I think should be standard for this sort of thing. The characters didn't have anything on their sheets that would be irrelevant to the adventure. Many have pointed out the feats the characters have that weren't listed because the players didn't need to know they had them. Who cares if you have weapon focus as long as the bonus is on the sheet? I'm sure skills were the same way. The skill points were likely spent on irrelevant skills.</p><p></p><p>I had a good time. After we finished our game we played the second of the D&D miniatures scenario (open a booster and have the fastplay characters face them in waves). Everyone loved that scenario. </p><p></p><p>In the evening a played in a friends scenario. I hadn't had him for a GM in a long time, and he's one of the best GMs in the area. We had fun even though we pretty much didn't get to the end of the scenario due to time issues.</p></blockquote><p></p>
[QUOTE="Glyfair, post: 3870451, member: 53"] I'll disagree with this. I think it was a good solid adventure for this sort of event. It could have used a character interaction encounter perhaps, but I think the characters were given enough personality to have intra-party interaction with the right group. There were plenty of opportunities to explore the location and discover some information about what has been going on in several of the rooms (empty or non-empty). The encounters had some cool areas and lots of ways to interact with the environment (the drow was good at that, but dropped in the first attack in the game I ran). I didn't see that. They did what I think should be standard for this sort of thing. The characters didn't have anything on their sheets that would be irrelevant to the adventure. Many have pointed out the feats the characters have that weren't listed because the players didn't need to know they had them. Who cares if you have weapon focus as long as the bonus is on the sheet? I'm sure skills were the same way. The skill points were likely spent on irrelevant skills. I had a good time. After we finished our game we played the second of the D&D miniatures scenario (open a booster and have the fastplay characters face them in waves). Everyone loved that scenario. In the evening a played in a friends scenario. I hadn't had him for a GM in a long time, and he's one of the best GMs in the area. We had fun even though we pretty much didn't get to the end of the scenario due to time issues. [/QUOTE]
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