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Are you planning on running an Eberron campaign when it comes out?
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<blockquote data-quote="rkanodia" data-source="post: 1533006" data-attributes="member: 11681"><p>I'm going to be moving around the time it comes out, so I might not have a gaming group. But, if I had a chance, I would certainly love to play in or run a campaign in Eberron. From what I've seen, it sounds a lot like the setting I have been waiting for ever since I started playing RPGs. Some people have complained that it's too much like <em>Final Fantasy</em>, but that's more or less what I look for. I was never big on swords-and-sorcery novels (except for a few years in junior high where I really loved Piers Anthony... but we all make mistakes when we're young <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />). When I was in third grade, my friends and I would play D&D after school, and once enough people had had to go home, we'd slap Final Fantasy into a NES and hunt after Chaos in our airship.</p><p></p><p>From that perspective, most campaign worlds have always seemed really disappointing to me, like someone just arbitrarily added magic to medieval Europe and then walked away. Sure, you can say that Dragonlance is a 'low-magic world' and Forgotten Realms is a 'high-magic world', but in my mind, the fuller implications of magic just don't seem well-reasoned in most campaigns. It's just medieval Europe, with a few wizards and clerics thrown into the mix. Why haven't their abilities shaped the world around them? Why do people always ride horses?</p><p></p><p>Anyway, this is probably the start of a long-winded and fruitless rant. Suffice it to say, I've always enjoyed very high-fantasy kind of worlds. <em>Spelljammer</em>, with its sense of headlong-into-the-unknown and multiple layers of combat, and <em>Planescape</em>, with its cultural and philosophical emphasis, have always appealed to me. Also, <em>Oriental Adventures</em> (though I haven't played it in 3e) seems to get people into a fantasy kind of mood; maybe it has something to do with separating people from the culture they expect. And I won't lie: I thought the airship fleets in Final Fantasy were utterly cool, even if that series has (on the whole) been a total crapfest for several years now, and I'm looking forward to my Warforged (if these guys are so cliche, why is Final Fantasy 9 the only place I've seen them, i.e. the Black Mage golems) riding the fire-elemental train to the valley of dinosaur riders. My only concern is coming up with challenges that make sense for low-level characters in a world with so much power floating around. But, hopefully seeing the actual campaign setting will inspire me.</p></blockquote><p></p>
[QUOTE="rkanodia, post: 1533006, member: 11681"] I'm going to be moving around the time it comes out, so I might not have a gaming group. But, if I had a chance, I would certainly love to play in or run a campaign in Eberron. From what I've seen, it sounds a lot like the setting I have been waiting for ever since I started playing RPGs. Some people have complained that it's too much like [i]Final Fantasy[/i], but that's more or less what I look for. I was never big on swords-and-sorcery novels (except for a few years in junior high where I really loved Piers Anthony... but we all make mistakes when we're young :P). When I was in third grade, my friends and I would play D&D after school, and once enough people had had to go home, we'd slap Final Fantasy into a NES and hunt after Chaos in our airship. From that perspective, most campaign worlds have always seemed really disappointing to me, like someone just arbitrarily added magic to medieval Europe and then walked away. Sure, you can say that Dragonlance is a 'low-magic world' and Forgotten Realms is a 'high-magic world', but in my mind, the fuller implications of magic just don't seem well-reasoned in most campaigns. It's just medieval Europe, with a few wizards and clerics thrown into the mix. Why haven't their abilities shaped the world around them? Why do people always ride horses? Anyway, this is probably the start of a long-winded and fruitless rant. Suffice it to say, I've always enjoyed very high-fantasy kind of worlds. [i]Spelljammer[/i], with its sense of headlong-into-the-unknown and multiple layers of combat, and [i]Planescape[/i], with its cultural and philosophical emphasis, have always appealed to me. Also, [i]Oriental Adventures[/i] (though I haven't played it in 3e) seems to get people into a fantasy kind of mood; maybe it has something to do with separating people from the culture they expect. And I won't lie: I thought the airship fleets in Final Fantasy were utterly cool, even if that series has (on the whole) been a total crapfest for several years now, and I'm looking forward to my Warforged (if these guys are so cliche, why is Final Fantasy 9 the only place I've seen them, i.e. the Black Mage golems) riding the fire-elemental train to the valley of dinosaur riders. My only concern is coming up with challenges that make sense for low-level characters in a world with so much power floating around. But, hopefully seeing the actual campaign setting will inspire me. [/QUOTE]
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