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Are you planning on running an Eberron campaign when it comes out?
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<blockquote data-quote="Morgenstern" data-source="post: 1537485" data-attributes="member: 5485"><p>Well, if it's of any comfort, I'm one of the lucky folks with an advanced copy, and I came in a sceptic - Eberron surprised me in a lot of good ways <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>It references a lot of classic and pulpish sources for feel, but the setting is definitely not some random amalgamation - it is a distinct and specific world, where some logical application of D&D asumptions have been (finally) taken to their logical conclusions.</p><p></p><p>The lightning train illo made me flinch the first time I saw it, but going through the book, it not only makes sense, it has restrictions and difficulties that ensure it will serve equally well as a source of plot hooks as for a convienient "red line drawing across the map" depending on how the DM wants to use it in his game.</p><p></p><p>As someone writing for the line, I've also been told pretty much point blank - "no magical toasters!" The prevalence of low level magic for comercial use is tied to an intriguing aspect of the setting, and will be clearly a feature of Eberron, rather than some random colision of outside sources. And again, it makes sense rather than being a cheesy mess that such an idea could have been.</p><p></p><p>It is also a rich source of mechanics ideas - not just action points in D&D, but all kinds of good stuff. The treatment of druids in the setting does more for giving that class a place and a purpose and the tools to deliver on its promise than I've ever seen in ANY campaign before, official or homebrew.</p><p></p><p>I'm eager to see it come out, so we can talk about it in a more open fashion <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> - there's lots of good stuff in it to discuss!</p></blockquote><p></p>
[QUOTE="Morgenstern, post: 1537485, member: 5485"] Well, if it's of any comfort, I'm one of the lucky folks with an advanced copy, and I came in a sceptic - Eberron surprised me in a lot of good ways :). It references a lot of classic and pulpish sources for feel, but the setting is definitely not some random amalgamation - it is a distinct and specific world, where some logical application of D&D asumptions have been (finally) taken to their logical conclusions. The lightning train illo made me flinch the first time I saw it, but going through the book, it not only makes sense, it has restrictions and difficulties that ensure it will serve equally well as a source of plot hooks as for a convienient "red line drawing across the map" depending on how the DM wants to use it in his game. As someone writing for the line, I've also been told pretty much point blank - "no magical toasters!" The prevalence of low level magic for comercial use is tied to an intriguing aspect of the setting, and will be clearly a feature of Eberron, rather than some random colision of outside sources. And again, it makes sense rather than being a cheesy mess that such an idea could have been. It is also a rich source of mechanics ideas - not just action points in D&D, but all kinds of good stuff. The treatment of druids in the setting does more for giving that class a place and a purpose and the tools to deliver on its promise than I've ever seen in ANY campaign before, official or homebrew. I'm eager to see it come out, so we can talk about it in a more open fashion :) - there's lots of good stuff in it to discuss! [/QUOTE]
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Are you planning on running an Eberron campaign when it comes out?
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