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Are you playing a Master Thrower?
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<blockquote data-quote="Zephyrus" data-source="post: 1631087" data-attributes="member: 8728"><p>While I am not playing one I've thought about it and am thinking about planning one out possible. Halflings make natural chocies for throws cause of their bonus to throwing but shouldent nessisarly be a requirment. A human or Elven thrower would work or even gnomish thrower (though I'm not a fan of gnomes *shrugs* no reason why you couldent do one). Heck even Dwarven Throwers *chuckles* Throwing Axes would be interesting.</p><p></p><p>I'd have to look at the requirements myself but one of the biggest drags on such a character is that their ammunition is expendable and unlike bows can get extreamly expensive if you want magical or even masterwork. 350gp buys you 50 MW arrows each with a +1 bonus to hit. A Single MW Dagger is 302gp. So one thing to think about possible is maybe taking a level of Sorcerer with True Strike and Magic Weapon as your spells. True Strike will help take the sting out of throwing at targets that are farther away while magic weapon will allow you to throw 'normal' daggers at stuff like Dragons who have DR #/Magic without having to invest in getting numerous +1 magic weapons. It also would allow you to use scrolls though it would likly slow your acceptance into the PClass by a level. </p><p></p><p>I'd prolly do it as a Fighter for the extra feat's and maybe even take the Cosmopolitan feat (FRCS) and get 'Tumble' as a Class skill. A Rogue or Monk would take longer to attain in the class and your class abilities would not be as beneficial to you. Tumbling would add to the characters mobility. Another choice would be to take the Swashbuckler from Complete Warrior instead of a Fighter as a way into the class and would provide a good class to return to once Master Thrower was completed. If you multi-class as a 'caster' be sure to see about having your race have one of your classes as a Favored class to avoid the XP penalty, that or work both classes.</p><p></p><p>Personality wise I'd imagine them as being something of a cross between however you would play a Rogue and a Fighter. It would be a better (well more specialized) combatant than a actual 'Rogue', but likly more shifty and sneaky than a actual 'Fighter'. Depends on what you use as your base class. Consider the fact that as a master thrower they 'fight from a distance' so that might have a influence on their personality. Not wanting to get into melee but treading the line of being too close for comfort and being close enough to be in range. </p><p></p><p>hope that helps...</p></blockquote><p></p>
[QUOTE="Zephyrus, post: 1631087, member: 8728"] While I am not playing one I've thought about it and am thinking about planning one out possible. Halflings make natural chocies for throws cause of their bonus to throwing but shouldent nessisarly be a requirment. A human or Elven thrower would work or even gnomish thrower (though I'm not a fan of gnomes *shrugs* no reason why you couldent do one). Heck even Dwarven Throwers *chuckles* Throwing Axes would be interesting. I'd have to look at the requirements myself but one of the biggest drags on such a character is that their ammunition is expendable and unlike bows can get extreamly expensive if you want magical or even masterwork. 350gp buys you 50 MW arrows each with a +1 bonus to hit. A Single MW Dagger is 302gp. So one thing to think about possible is maybe taking a level of Sorcerer with True Strike and Magic Weapon as your spells. True Strike will help take the sting out of throwing at targets that are farther away while magic weapon will allow you to throw 'normal' daggers at stuff like Dragons who have DR #/Magic without having to invest in getting numerous +1 magic weapons. It also would allow you to use scrolls though it would likly slow your acceptance into the PClass by a level. I'd prolly do it as a Fighter for the extra feat's and maybe even take the Cosmopolitan feat (FRCS) and get 'Tumble' as a Class skill. A Rogue or Monk would take longer to attain in the class and your class abilities would not be as beneficial to you. Tumbling would add to the characters mobility. Another choice would be to take the Swashbuckler from Complete Warrior instead of a Fighter as a way into the class and would provide a good class to return to once Master Thrower was completed. If you multi-class as a 'caster' be sure to see about having your race have one of your classes as a Favored class to avoid the XP penalty, that or work both classes. Personality wise I'd imagine them as being something of a cross between however you would play a Rogue and a Fighter. It would be a better (well more specialized) combatant than a actual 'Rogue', but likly more shifty and sneaky than a actual 'Fighter'. Depends on what you use as your base class. Consider the fact that as a master thrower they 'fight from a distance' so that might have a influence on their personality. Not wanting to get into melee but treading the line of being too close for comfort and being close enough to be in range. hope that helps... [/QUOTE]
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