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Are you playing D&D if there are no dice?
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<blockquote data-quote="The Levitator" data-source="post: 3397925" data-attributes="member: 40099"><p>No disrespect, but in our game, human conversation makes the game interactive, not little pieces of plastic. It seems to me that a lot of people have very strong opinions about a game style they haven't even tried. I have 2 groups, one with 4 players and one with 5, and they prefer our style of gaming to other groups they play in. I've recently been asked by a local gaming store to demonstrate our gamestyle at an upcoming gaming night (partly because of the diceless combat, and partly because of all of the digital aids we use to game). I'm sorry, but if little pieces of plastic are what makes you feel "part of the game", then it makes me wonder about what's going on with the rest of the game. The actual human interaction, to me, is where the focus should be. How in the heck does playing diceless equate to videogames? Our games are much more conversational and the players rely much more on description than mechanics, which to me feels much more like a roleplaying game.</p><p></p><p>I understand that to some, dice are a sacred cow to roleplaying, but it would be nice if people were a little more open-minded and weren't so quick to judge something they haven't even tried. Heck, I even brought up the idea of starting to use dice for non-combat situations like skill checks, and everyone voted it down. They prefer the storytelling game style we have over using numbers to describe the action. We're playing by the rules, and using the D&D system to determine the success or failure of actions. The ONLY difference is that we use a random number generator instead of dice. If that's enough to knock the world off its axis for some, that's too bad, because some of those people just might like the game style if they actually tried it. I haven't had a player yet who didn't want to join our game because we didn't chuck dice around. Everyone is a little hesitant, even I was when we first tried it. I've been playing D&D since 1981, so it's not like I'm new to the game and am just arbitrarily changing things. It was kind of hard to let go of the dice at first. But after experiencing smoother and faster game sessions that felt much more immersive, we've never looked back.</p><p></p><p>I'm even working with a few DM's online using DM Genie and Maptools to show them how we game, so to insinuate that we are on some kind of island is a bit off base too. Opinions are great to have, but have a lot more credibility with experience. I don't mean to come off defensive, but frankly I'm getting a little tired of constantly being told what's "the best" way to play by people who've only played one way their whole life. I wouldn't take marriage advice from a priest, or child rearing advice from someone who doesn't have kids.</p><p></p><p>ok, rant over, let the bashing continue! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="The Levitator, post: 3397925, member: 40099"] No disrespect, but in our game, human conversation makes the game interactive, not little pieces of plastic. It seems to me that a lot of people have very strong opinions about a game style they haven't even tried. I have 2 groups, one with 4 players and one with 5, and they prefer our style of gaming to other groups they play in. I've recently been asked by a local gaming store to demonstrate our gamestyle at an upcoming gaming night (partly because of the diceless combat, and partly because of all of the digital aids we use to game). I'm sorry, but if little pieces of plastic are what makes you feel "part of the game", then it makes me wonder about what's going on with the rest of the game. The actual human interaction, to me, is where the focus should be. How in the heck does playing diceless equate to videogames? Our games are much more conversational and the players rely much more on description than mechanics, which to me feels much more like a roleplaying game. I understand that to some, dice are a sacred cow to roleplaying, but it would be nice if people were a little more open-minded and weren't so quick to judge something they haven't even tried. Heck, I even brought up the idea of starting to use dice for non-combat situations like skill checks, and everyone voted it down. They prefer the storytelling game style we have over using numbers to describe the action. We're playing by the rules, and using the D&D system to determine the success or failure of actions. The ONLY difference is that we use a random number generator instead of dice. If that's enough to knock the world off its axis for some, that's too bad, because some of those people just might like the game style if they actually tried it. I haven't had a player yet who didn't want to join our game because we didn't chuck dice around. Everyone is a little hesitant, even I was when we first tried it. I've been playing D&D since 1981, so it's not like I'm new to the game and am just arbitrarily changing things. It was kind of hard to let go of the dice at first. But after experiencing smoother and faster game sessions that felt much more immersive, we've never looked back. I'm even working with a few DM's online using DM Genie and Maptools to show them how we game, so to insinuate that we are on some kind of island is a bit off base too. Opinions are great to have, but have a lot more credibility with experience. I don't mean to come off defensive, but frankly I'm getting a little tired of constantly being told what's "the best" way to play by people who've only played one way their whole life. I wouldn't take marriage advice from a priest, or child rearing advice from someone who doesn't have kids. ok, rant over, let the bashing continue! :D [/QUOTE]
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