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Are you playing D&D if there are no dice?
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<blockquote data-quote="DonTadow" data-source="post: 3398409" data-attributes="member: 22622"><p>All I can think of is for the same reason my gf yells at me for touching her dice and why one of my players declares his urine dice (its a bad yellow color) off limits for anyone to touch. It's all a mental thing.</p><p>You are absolutely right, mathematically it makes no difference. Ironically, a computer generated list of rolls is probably the only true way to get an accurate probability roll as most dice usually have some form of a roughness to them after a few rolls. Not to mention a number of dice are designed flawed with the many different materials and imprints. The more sides toa dice the more likely there is that there is an unbalance. And d and d hinges around the d20. How ironic that the only real way to get true randomness would be for a way that doesn't involve often flawed dice. </p><p></p><p>But, and i don't want to go to far into philosophy, a great number believe that we can alter luck or we can somehow use luck to maneuver probability. Your group has pretty much came to the realization that there is no luck and that one mans rolls are no different than another. Which my logical mind tells me is true (thus i like the idea of your gaming style). But my gaming mind is telling me, I need my luck to determine my roll give me those bones. </p><p></p><p>From an overview perspective, it seems silly. A great number of people are belittling Levitators style because he refuses to believe in a mystical aura around a person that determines our fate. It is almost akin to belittling someone because they don't believe in the little green imps whom still the socks. </p><p></p><p>Oddly enough, whereas the gaming interactivity may be vastly different, I am betting such a game would have an increase in the story activity. Instead of switching a good rpg session to game mechanics all the time. IE ( I want to look at that clock, i roll a 14). It goes more like</p><p>I want to look at that clock, what do i see, and the dm clicks a button gets a roll of 18 and describes what the pc sees. The PC has no idea what was rolled and thus can not metagame. There is no other multiple rolls by the other players because they figure they can roll higher. I can even imagine that other players will probably be more attentive in game as they have eliminated an invisible barrier between the player and the dm. Instead of falling into the attack, ac rutt. Every combat is a series of I thrust my blade, i slash into the cretan etc instead of ..i roll a 29, 29 doesnt hit the ac. </p><p></p><p>On a smaller scale, I've had this argument with a couple of players when i first started rolling spots, listens, hides etc. for the character. Their major argument was that the DM's luck was always cursed. </p><p></p><p>So I started a little test. I rolled all the initiatives one game, and then had them roll it the next. With 3 battles each session the conclusion was that both random roll sets came out random. We kept the random initiative and put into our house rules that the dm has the right to make any secret roll for the sake of rpgin.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 3398409, member: 22622"] All I can think of is for the same reason my gf yells at me for touching her dice and why one of my players declares his urine dice (its a bad yellow color) off limits for anyone to touch. It's all a mental thing. You are absolutely right, mathematically it makes no difference. Ironically, a computer generated list of rolls is probably the only true way to get an accurate probability roll as most dice usually have some form of a roughness to them after a few rolls. Not to mention a number of dice are designed flawed with the many different materials and imprints. The more sides toa dice the more likely there is that there is an unbalance. And d and d hinges around the d20. How ironic that the only real way to get true randomness would be for a way that doesn't involve often flawed dice. But, and i don't want to go to far into philosophy, a great number believe that we can alter luck or we can somehow use luck to maneuver probability. Your group has pretty much came to the realization that there is no luck and that one mans rolls are no different than another. Which my logical mind tells me is true (thus i like the idea of your gaming style). But my gaming mind is telling me, I need my luck to determine my roll give me those bones. From an overview perspective, it seems silly. A great number of people are belittling Levitators style because he refuses to believe in a mystical aura around a person that determines our fate. It is almost akin to belittling someone because they don't believe in the little green imps whom still the socks. Oddly enough, whereas the gaming interactivity may be vastly different, I am betting such a game would have an increase in the story activity. Instead of switching a good rpg session to game mechanics all the time. IE ( I want to look at that clock, i roll a 14). It goes more like I want to look at that clock, what do i see, and the dm clicks a button gets a roll of 18 and describes what the pc sees. The PC has no idea what was rolled and thus can not metagame. There is no other multiple rolls by the other players because they figure they can roll higher. I can even imagine that other players will probably be more attentive in game as they have eliminated an invisible barrier between the player and the dm. Instead of falling into the attack, ac rutt. Every combat is a series of I thrust my blade, i slash into the cretan etc instead of ..i roll a 29, 29 doesnt hit the ac. On a smaller scale, I've had this argument with a couple of players when i first started rolling spots, listens, hides etc. for the character. Their major argument was that the DM's luck was always cursed. So I started a little test. I rolled all the initiatives one game, and then had them roll it the next. With 3 battles each session the conclusion was that both random roll sets came out random. We kept the random initiative and put into our house rules that the dm has the right to make any secret roll for the sake of rpgin. [/QUOTE]
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