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Are you playing D&D if there are no dice?
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<blockquote data-quote="The Levitator" data-source="post: 3400081" data-attributes="member: 40099"><p>See, that's the thing. I totally understand that there are people who must play D&D with dice because it helps them feel more connected to the game aspect of it. I've never questioned that. The issue for me isn't whether playing with dice is valid or not, it's that I don't understand the attitude that playing without dice is somehow less of a game and less vaild in some people's view. If we were free-roleplaying, using no method to determine success or failure other than imagination, I could understand the distinction.</p><p></p><p>I recently sat in as a player in a Rolemaster session. The first 30 minutes was really fun for me because they use dice and minis, and it really felt nostalgic for me. It brought back some memories of playing as a kid. But that wore off quick when combats were taking 30 minutes/round with 6 people. Not only was it much slower, but the entire game was centered around numbers. It just felt very unemotional to me. Rattling off numbers and consulting charts just takes away from the experience for me. It never once felt cinematic or immersive for me. And that's what makes it feel like a game for me. I don't need dice to remind me I'm playing a game. I don't need dice to feel connected to the experience of roleplaying. I don't need to have the mechanics in my face constantly for roleplaying to feel like a game to me. What I need from my roleplaying experience is that it flow smoothly and feel cinematic and immersive. The "game" part of roleplaying for me are the tactics, problem solving and decision making involved. Chess doesn't have dice, but it's a game. Many "games" don't use dice. That's what I guess bothers me about this thread. The overimportance placed on the dice in a roleplaying game seems a bit counterintuitive to me. I do believe that roleplaying games need some kind of randomization mechanic and mathematical structure to give the game a sense of tangibility and fairness. I don't believe that using a random number is any less a game than using dice to determine the outcome. I've always believed that flexibility is a key draw to roleplaying. There are many different gaming styles out there, probably almost as many styles as there are gaming groups. Roleplaying is one of the only games I've ever played with the amount of freedom a player has within the game and nearly unlimited options available. For me, the only wrong way to play D&D is in a way where people aren't having a good time. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="The Levitator, post: 3400081, member: 40099"] See, that's the thing. I totally understand that there are people who must play D&D with dice because it helps them feel more connected to the game aspect of it. I've never questioned that. The issue for me isn't whether playing with dice is valid or not, it's that I don't understand the attitude that playing without dice is somehow less of a game and less vaild in some people's view. If we were free-roleplaying, using no method to determine success or failure other than imagination, I could understand the distinction. I recently sat in as a player in a Rolemaster session. The first 30 minutes was really fun for me because they use dice and minis, and it really felt nostalgic for me. It brought back some memories of playing as a kid. But that wore off quick when combats were taking 30 minutes/round with 6 people. Not only was it much slower, but the entire game was centered around numbers. It just felt very unemotional to me. Rattling off numbers and consulting charts just takes away from the experience for me. It never once felt cinematic or immersive for me. And that's what makes it feel like a game for me. I don't need dice to remind me I'm playing a game. I don't need dice to feel connected to the experience of roleplaying. I don't need to have the mechanics in my face constantly for roleplaying to feel like a game to me. What I need from my roleplaying experience is that it flow smoothly and feel cinematic and immersive. The "game" part of roleplaying for me are the tactics, problem solving and decision making involved. Chess doesn't have dice, but it's a game. Many "games" don't use dice. That's what I guess bothers me about this thread. The overimportance placed on the dice in a roleplaying game seems a bit counterintuitive to me. I do believe that roleplaying games need some kind of randomization mechanic and mathematical structure to give the game a sense of tangibility and fairness. I don't believe that using a random number is any less a game than using dice to determine the outcome. I've always believed that flexibility is a key draw to roleplaying. There are many different gaming styles out there, probably almost as many styles as there are gaming groups. Roleplaying is one of the only games I've ever played with the amount of freedom a player has within the game and nearly unlimited options available. For me, the only wrong way to play D&D is in a way where people aren't having a good time. :D [/QUOTE]
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