Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Are you put off by "Creative" Campaign Settings?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lonely Tylenol" data-source="post: 2777088" data-attributes="member: 18549"><p>Hell no. I like weird settings. My last two homebrews were as follows:</p><p></p><p>1. A world with no terra firma, in which the only solid substance was huge boulders floating in an endless sky, travelled by flying ships and winged elves. Arcane magic is banned by the gods, after a mysterious blasphemy committed ages ago by the ancient magical civilization whose ruins can be found all over the world. The cataclysm invoked to correct this error erased all traces of arcane magic, and threw the world into a dark age from which it has only recently recovered. Psionic power has filled the void left by the arcanists, but mysterious magical objects from a bygone age turn up from time to time, and the three great cities vie for control of the last remnants of arcane might. Crystal miners grow their materials in the smoggy, toxic region that lies beneath the floating islands, and all manner of avian creatures float among the clouds. Air pirates raid villages and transports, while the few elves who remember the cataclysm weave their secret plots with knowledge long forgotten by the rest of the world.</p><p></p><p>2. A magical society faces a problem: its borders extend to all parts of its world, and population pressures are mounting. Where to expand? The logical answer: the planes! A great gate is built, and scouts sent through to find other Prime planes to inhabit. A few groups of settlers are sent to habitable worlds, but then the unthinkable occurs. The gate returns to pick up some scouts from a certain world that turns out to be inhabited by a strange and powerful group of creatures: dragons. The dragons had caught the scouts, and were waiting for their chance. Chromatic dragons poured through the gate like a river, destroying and plundering as they came. The wizards who created the gate destroyed it to stop the influx, but it was too late, and they only cut off the bulk of the forces of the metallics, who had discovered the gate too late, and were attempting to follow their foes through to this world rich in magical treasure and unprepared to defend themselves against such an onslaught. Fast-forward 1000 years. The evil dragons have parcelled off the world into small kingdoms, each ruled by a dragon lord. The metallic dragons rule their own corner of the world, almost as oppressive as the chromatics in their pride and self-righteousness. Lesser reptilian creatures have displaced many of the native species, and most people live like slaves to their draconic overlords. But rumours from the east tell of a place that has killed its lord and established a free kingdom. That means that the dragons are mortal after all! But is it a lie, or is there a change in the winds?</p></blockquote><p></p>
[QUOTE="Lonely Tylenol, post: 2777088, member: 18549"] Hell no. I like weird settings. My last two homebrews were as follows: 1. A world with no terra firma, in which the only solid substance was huge boulders floating in an endless sky, travelled by flying ships and winged elves. Arcane magic is banned by the gods, after a mysterious blasphemy committed ages ago by the ancient magical civilization whose ruins can be found all over the world. The cataclysm invoked to correct this error erased all traces of arcane magic, and threw the world into a dark age from which it has only recently recovered. Psionic power has filled the void left by the arcanists, but mysterious magical objects from a bygone age turn up from time to time, and the three great cities vie for control of the last remnants of arcane might. Crystal miners grow their materials in the smoggy, toxic region that lies beneath the floating islands, and all manner of avian creatures float among the clouds. Air pirates raid villages and transports, while the few elves who remember the cataclysm weave their secret plots with knowledge long forgotten by the rest of the world. 2. A magical society faces a problem: its borders extend to all parts of its world, and population pressures are mounting. Where to expand? The logical answer: the planes! A great gate is built, and scouts sent through to find other Prime planes to inhabit. A few groups of settlers are sent to habitable worlds, but then the unthinkable occurs. The gate returns to pick up some scouts from a certain world that turns out to be inhabited by a strange and powerful group of creatures: dragons. The dragons had caught the scouts, and were waiting for their chance. Chromatic dragons poured through the gate like a river, destroying and plundering as they came. The wizards who created the gate destroyed it to stop the influx, but it was too late, and they only cut off the bulk of the forces of the metallics, who had discovered the gate too late, and were attempting to follow their foes through to this world rich in magical treasure and unprepared to defend themselves against such an onslaught. Fast-forward 1000 years. The evil dragons have parcelled off the world into small kingdoms, each ruled by a dragon lord. The metallic dragons rule their own corner of the world, almost as oppressive as the chromatics in their pride and self-righteousness. Lesser reptilian creatures have displaced many of the native species, and most people live like slaves to their draconic overlords. But rumours from the east tell of a place that has killed its lord and established a free kingdom. That means that the dragons are mortal after all! But is it a lie, or is there a change in the winds? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Are you put off by "Creative" Campaign Settings?
Top