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Are you put off by "Creative" Campaign Settings?
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<blockquote data-quote="Lord Pendragon" data-source="post: 2781222" data-attributes="member: 707"><p>Yep. I don't mind cultural differences, etc. in my games. I don't mind new classes, (though that requires a lot of trust in a DM,) either. I'm an attentive player, prone to writing short stories about my PC, even.</p><p></p><p>The key is in the method of introduction. As you so truthfully said, players don't play D&D to do history homework. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> But if you are canny enough to introduce the foreign elements of the culture bit by bit, then by the end of the campaign you'll have me spouting out campaign-specific information all over the place, enthusiastically.</p><p></p><p>It's the difference between having a multi-page handout on the Jugurthan War---expecting your players to read and memorize the information---and fashioning an adventure around an old battlefield in said war, and introducing bits and pieces of information about the War as flavor throughout the adventure.</p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 2781222, member: 707"] Yep. I don't mind cultural differences, etc. in my games. I don't mind new classes, (though that requires a lot of trust in a DM,) either. I'm an attentive player, prone to writing short stories about my PC, even. The key is in the method of introduction. As you so truthfully said, players don't play D&D to do history homework. :) But if you are canny enough to introduce the foreign elements of the culture bit by bit, then by the end of the campaign you'll have me spouting out campaign-specific information all over the place, enthusiastically. It's the difference between having a multi-page handout on the Jugurthan War---expecting your players to read and memorize the information---and fashioning an adventure around an old battlefield in said war, and introducing bits and pieces of information about the War as flavor throughout the adventure. [/QUOTE]
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