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Are you put off by "Creative" Campaign Settings?
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<blockquote data-quote="Henry" data-source="post: 2781556" data-attributes="member: 158"><p>You'll find that these message boards are frequented by a LOT of DM's; DM's typically ARE DM's because they love creating content; asking this question here, you'll find a couple hundred people who would LOVE to try settings that are off the beaten path. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>However, the vast majority of D&D players will try a different setting, but they aren't as driven to GO off the beaten path where settings are concerned. Any setting you offer needs to be sure to include the things that make the players want to play. A setting of all intrigue will turn off the combat-lovers; further, a setting that voids the traditional tropes of D&D (fighting, winning spoils, levelling, and exploring) will often hit snags. For most players though, an Aztec-flavored setting is just as comfortable as any other homebrew, as long as there are archetypes they can relate to. If Jack can't make up his big hulking fighter that goes loot-hunting, and Susie can't make up her mysterious mage who goes hunting for power, they won't bite. But if they can, it doesn't matter if the fighter is named Rogar or Tloxipec, and the mage is named Xipatwe instead of Alustriel.</p></blockquote><p></p>
[QUOTE="Henry, post: 2781556, member: 158"] You'll find that these message boards are frequented by a LOT of DM's; DM's typically ARE DM's because they love creating content; asking this question here, you'll find a couple hundred people who would LOVE to try settings that are off the beaten path. :) However, the vast majority of D&D players will try a different setting, but they aren't as driven to GO off the beaten path where settings are concerned. Any setting you offer needs to be sure to include the things that make the players want to play. A setting of all intrigue will turn off the combat-lovers; further, a setting that voids the traditional tropes of D&D (fighting, winning spoils, levelling, and exploring) will often hit snags. For most players though, an Aztec-flavored setting is just as comfortable as any other homebrew, as long as there are archetypes they can relate to. If Jack can't make up his big hulking fighter that goes loot-hunting, and Susie can't make up her mysterious mage who goes hunting for power, they won't bite. But if they can, it doesn't matter if the fighter is named Rogar or Tloxipec, and the mage is named Xipatwe instead of Alustriel. [/QUOTE]
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