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<blockquote data-quote="AngryMojo" data-source="post: 5343630" data-attributes="member: 83096"><p>The only thing that's really "changed" though is the two martial classes, and even they didn't change nearly as much as people are thinking. They lost dailies, have compulsory encounters they choose, and different at-will powers. Warpriest and Mage are hardly different from the existing builds. Sure, there are a few new plugs that work slightly differently than previous plugs, but if that's the case why not rail against PhB3? Psionics are a much more radical departure from the basic class design than anything in the Heroes books.</p><p></p><p>The main reason why I'll disagree with you on the size of the revision is that nothing major inside the game actually changed. When 3.5 came about, the class changes, DR changes, spell changes, feat changes and monster design changes were a big revision because all of them played on each other, changing the way the game played. There's a reason why a Balor looked so different in 3.0 as compared to 3.5. 4e doesn't have that integrated system philosophy, so changes to classes don't really effect the game as a whole. Every class was effected by the 3.0-3.5 changeover. Now, a few builds of a few classes are effected.</p></blockquote><p></p>
[QUOTE="AngryMojo, post: 5343630, member: 83096"] The only thing that's really "changed" though is the two martial classes, and even they didn't change nearly as much as people are thinking. They lost dailies, have compulsory encounters they choose, and different at-will powers. Warpriest and Mage are hardly different from the existing builds. Sure, there are a few new plugs that work slightly differently than previous plugs, but if that's the case why not rail against PhB3? Psionics are a much more radical departure from the basic class design than anything in the Heroes books. The main reason why I'll disagree with you on the size of the revision is that nothing major inside the game actually changed. When 3.5 came about, the class changes, DR changes, spell changes, feat changes and monster design changes were a big revision because all of them played on each other, changing the way the game played. There's a reason why a Balor looked so different in 3.0 as compared to 3.5. 4e doesn't have that integrated system philosophy, so changes to classes don't really effect the game as a whole. Every class was effected by the 3.0-3.5 changeover. Now, a few builds of a few classes are effected. [/QUOTE]
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