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<blockquote data-quote="oxybe" data-source="post: 6275280" data-attributes="member: 80033"><p>i would like to think i'm ready for a version of D&D i can actually enjoy. </p><p></p><p>looking back on my years of D&D playing, RPGs in general really, i've had lots of fun, but the most of it was when we had basically put the rulebooks aside and simply played magical tea party.</p><p></p><p>basically, i like the concept of D&D and TTRPGs in general put forth: fantastic worlds, cool scenarios and the ability to interact with it all... but i find the execution, namely the mechanics, to be highly lacking. at this point most games just make me groan when we start discussing rules as they just don't feel fulfilling when in play. sometimes cumbersome, sometimes time consuming, sometimes contradictory... whatever the case i find almost all TTRPG i can remember the rules of clearly to be really bad at being good games. i'm saying this because i've played quite a few games in one-offs, but those games are just a blur in my mind.</p><p></p><p>i don't know what the final version of 5th ed is going to look like, but the last public playtest and various legends&lore columns aren't filling me with hope. i'm in a "hope for the best, expect the worst" situation with that game. </p><p></p><p>maybe 6th ed will get it right for me if 5th ed doesn't. maybe 7th ed if 6th doesn't. 8th if not 7th. i'm 28, i know what i like and i'm ready to sit down, actually play the game and feel that i've had fun with that part of the experience, not just the parts where i put away the 50$ rulebook and pretend i'm a short, drunken lout with a bad scottish accent and a warhammer.</p></blockquote><p></p>
[QUOTE="oxybe, post: 6275280, member: 80033"] i would like to think i'm ready for a version of D&D i can actually enjoy. looking back on my years of D&D playing, RPGs in general really, i've had lots of fun, but the most of it was when we had basically put the rulebooks aside and simply played magical tea party. basically, i like the concept of D&D and TTRPGs in general put forth: fantastic worlds, cool scenarios and the ability to interact with it all... but i find the execution, namely the mechanics, to be highly lacking. at this point most games just make me groan when we start discussing rules as they just don't feel fulfilling when in play. sometimes cumbersome, sometimes time consuming, sometimes contradictory... whatever the case i find almost all TTRPG i can remember the rules of clearly to be really bad at being good games. i'm saying this because i've played quite a few games in one-offs, but those games are just a blur in my mind. i don't know what the final version of 5th ed is going to look like, but the last public playtest and various legends&lore columns aren't filling me with hope. i'm in a "hope for the best, expect the worst" situation with that game. maybe 6th ed will get it right for me if 5th ed doesn't. maybe 7th ed if 6th doesn't. 8th if not 7th. i'm 28, i know what i like and i'm ready to sit down, actually play the game and feel that i've had fun with that part of the experience, not just the parts where i put away the 50$ rulebook and pretend i'm a short, drunken lout with a bad scottish accent and a warhammer. [/QUOTE]
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